Added stateKey field to VoiceMessage interface to explicitly link messages
with warning states, preventing infinite repeat loops.
Bug fixes:
- Messages check warning state exists before re-queuing
- clearWarningState() now purges matching messages from queue
- Proper cleanup when resources increase above thresholds
Changes to voiceAudioSystem.ts:
- VoiceMessage interface: Added stateKey field
- queueMessage(): Added stateKey parameter
- handleStatusChange(): Pass state keys when queueing warnings
- update(): Validate state exists before re-queuing repeating messages
- clearWarningState(): Filter queue to remove messages with matching stateKey
Also includes explosion audio improvements:
- Use onEndedObservable instead of setTimeout for audio cleanup
- Adjusted explosion force and duration parameters
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Moved explosion audio management from RockFactory to ExplosionManager for better separation of concerns and synchronized audio/visual effects.
Changes:
- ExplosionManager: Added audio support with sound pooling (5 instances)
- New initAudio() method to load explosion sounds after audio unlock
- Sound pool prevents concurrent explosion conflicts
- Spatial audio synchronized with visual duration (1000ms)
- Proper SoundState checking for available sounds
- RockFactory: Simplified by delegating audio to ExplosionManager
- Removed _explosionSound and _audioEngine properties
- initAudio() now delegates to ExplosionManager
- Collision callback reduced from ~60 to ~30 lines
- Fixed disposal order to prevent double-disposal errors
Benefits:
- Fixes concurrent explosion sound bug (multiple asteroids can explode simultaneously)
- Audio/visual timing synchronized (both use config.duration)
- Cleaner code organization (all explosion effects in one place)
- Proper disposal ordering prevents runtime errors
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>