Commit Graph

3 Commits

Author SHA1 Message Date
f11005fdb6 Refactor scoreboard to use GLB mesh and improve ship mechanics
All checks were successful
Build / build (push) Successful in 1m19s
- Move scoreboard ownership from Level1 to Ship class for better encapsulation
- Refactor scoreboard.initialize() to accept GLB submesh (Screen material mesh)
- Dispose original material when applying AdvancedDynamicTexture to mesh
- Change scoreboard background to green for visibility testing
- Increase ship velocities: MAX_LINEAR_VELOCITY to 200, LINEAR_FORCE_MULTIPLIER to 1200
- Adjust ammo spawn position (y: 0.5, z: 7.1) and velocity (200000)
- Update sight reticle position to match new ammo spawn point (y: 0.5)
- Fix sight circle rotation and rendering group assignment
- Update ship2.glb, ship1.glb, and base.glb models
- Comment out ship position override in level initialization

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 13:41:17 -06:00
c21bd93c72 Refactor ship controls to force-based physics with world-space transformations
All checks were successful
Build / build (push) Successful in 1m16s
- Replace accumulated velocity approach with direct force application
- Transform local direction vectors to world space before applying forces
- Fix explosion animation to use Babylon's render loop instead of requestAnimationFrame
- Simplify Ship constructor and remove ControllerStickMode enum
- Comment out all renderingGroupId assignments for performance testing
- Add comprehensive CONTROLLER_THRUST.md documentation
- Fix audio engine initialization in Level1
- Update to ship2.glb model
- Adjust physics damping values for better control feel
- Add applyForces() calls to keyboard and mouse handlers

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-31 11:20:31 -05:00
cb96b4ea6c Refactor sight to crosshair reticle and rename starfield to rockFactory
Some checks failed
Build / build (push) Failing after 19s
Created new Sight class:
- Crosshair design with circle, lines, and center dot
- Configurable radius, line length, thickness, and colors
- Green reticle color (traditional gun sight)
- Center gap and proper rendering group
- Dispose method for cleanup

Refactored Ship class:
- Replaced disc sight with new Sight class
- Changed ammo mesh to IcoSphere for better performance
- Added dispose method to clean up sight resources
- Integrated sight with configuration options

Renamed starfield.ts to rockFactory.ts:
- Better reflects the class purpose (RockFactory)
- Updated all imports across codebase
- Updated CLAUDE.md documentation

Updated asteroid model:
- Changed from asteroid2.glb to asteroid3.glb
- Added new asteroid3.blend and asteroid3.glb assets

Fixed background stars material:
- Added proper material type casting for StandardMaterial
- Fixed emissiveColor setting

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-30 10:21:27 -05:00