- Extract analytics init to src/analytics/initAnalytics.ts
- Extract level selection handler to src/core/handlers/levelSelectedHandler.ts
- Extract replay handler to src/core/handlers/viewReplaysHandler.ts
- Extract app initialization to src/core/appInitializer.ts
- Remove unused DemoScene and demo.ts
- Remove dead code: DEBUG_CONTROLLERS, webGpu, TestLevel handler
- Add BabylonJS shader pre-bundling to fix Vite dev server issues
- Reduce main.ts from 885 lines to 211 lines
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Co-Authored-By: Claude <noreply@anthropic.com>
- Add Supabase service and cloud leaderboard service for score submission
- Fix Auth0 JWT by adding audience parameter for Supabase RLS compatibility
- Fix BabylonJS shader loading by adding @babylonjs/materials to Vite pre-bundle
- Update CI workflow with Supabase and Auth0 audience secrets
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Major changes:
- Change asteroid config to use single scale number instead of Vector3
- Move planetTextures to public/assets/materials/planetTextures
- Add GLB path configuration for start base
- Fix inspector toggle to work bidirectionally
- Add progression system support
Asteroid Scaling Changes:
- Update AsteroidConfig interface to use 'scale: number' instead of 'scaling: Vector3Array'
- Modify RockFactory.createRock() to accept single scale parameter
- Update level serializer/deserializer to use uniform scale
- Simplify level generation code in levelEditor and levelGenerator
- Update validation to check for positive number instead of 3-element array
Asset Organization:
- Move public/planetTextures → public/assets/materials/planetTextures
- Update all texture path references in planetTextures.ts (210 paths)
- Update default texture paths in createSun.ts and levelSerializer.ts
- Update CLAUDE.md documentation with new asset structure
Start Base Improvements:
- Add baseGlbPath and landingGlbPath to StartBaseConfig
- Update StarBase.buildStarBase() to accept GLB path parameter
- Add position parameter support to StarBase
- Store GLB path in mesh metadata for serialization
- Add UI field in level editor for base GLB path
Inspector Toggle:
- Fix 'i' key to toggle inspector on/off instead of only on
- Use scene.debugLayer.isVisible() for state checking
- Consistent with ReplayManager implementation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Created new Sight class:
- Crosshair design with circle, lines, and center dot
- Configurable radius, line length, thickness, and colors
- Green reticle color (traditional gun sight)
- Center gap and proper rendering group
- Dispose method for cleanup
Refactored Ship class:
- Replaced disc sight with new Sight class
- Changed ammo mesh to IcoSphere for better performance
- Added dispose method to clean up sight resources
- Integrated sight with configuration options
Renamed starfield.ts to rockFactory.ts:
- Better reflects the class purpose (RockFactory)
- Updated all imports across codebase
- Updated CLAUDE.md documentation
Updated asteroid model:
- Changed from asteroid2.glb to asteroid3.glb
- Added new asteroid3.blend and asteroid3.glb assets
Fixed background stars material:
- Added proper material type casting for StandardMaterial
- Fixed emissiveColor setting
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>