- Replace multiplier-based scoring with additive system
- Score builds from asteroid destruction based on size and timing
- Small asteroids (<10 scale): 1000 pts, Medium (10-20): 500 pts, Large (>20): 250 pts
- Timing multiplier: 3x in first 1/3 of par time, 2x in middle, 1x in last third
- End-game bonuses only applied at game end (hull, fuel, accuracy)
- Add scale property to ScoreEvent for point calculation
- Update status screen to show "CURRENT SCORE" during play, "FINAL SCORE" at end
- Refactor star ratings display into individual columns
- Fix button clipping on hover with clipChildren = false
- Add reusable button hover effects utility
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Made 75+ types internal (removed export keyword) across 24 files:
- Analytics event types (kept GameEventMap, GameEventName, GameEventProperties)
- Level config types (QuaternionArray, MaterialConfig, etc.)
- Ship types (SightConfig, InputState, etc.)
- Store state types (AuthState, GameConfigData, etc.)
- Various config interfaces
These types are still used internally but were never imported elsewhere.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Add linear-clamped scoring system that rewards speed, accuracy, fuel
efficiency, and hull integrity. Scores are always positive with a 0.5x
multiplier floor for refueling/repairs.
Scoring Components:
- Create scoreCalculator module with configurable scoring logic
- Time multiplier: Exponential decay from par time (0.1x to 3.0x)
- Accuracy multiplier: Linear 1.0x to 2.0x based on hit percentage
- Fuel efficiency: Linear with 0.5x floor (handles refueling >100%)
- Hull integrity: Linear with 0.5x floor (handles deaths/repairs >100%)
- Star rating system: 0-3 stars per category (12 stars max)
Integration:
- Add calculateFinalScore() to GameStats
- Support parTime in level config metadata
- Auto-calculate par time from difficulty level in Level1
- Recruit: 300s, Pilot: 180s, Captain: 120s, Commander: 90s, Test: 60s
- Display comprehensive score breakdown on status screen
Status Screen Updates:
- Increase mesh size from 1.5x1.0m to 1.5x2.25m (portrait orientation)
- Increase texture from 1024x768 to 1024x1536 (fit all content)
- Add score display section with:
- Final score in gold with thousand separators
- Score multiplier breakdown for each category
- Unicode star ratings (★★★) per category
- Total stars earned (X/12)
Formula:
finalScore = 10,000 × time × accuracy × fuel × hull
All multipliers ≥ 0.5, ensuring scores are never negative even with
multiple refuels/deaths. System rewards balanced excellence across all
performance metrics.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>