- Use getAbsolutePosition() in all config builders for correct world coords
- Add TargetComponent case to meshCollector for target export
- Add shared target body cache in RockFactory (asteroids can share targets)
- Add debug logging throughout export and physics pipelines
- Pass targetId to RockFactory for proper target body sharing
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Plugin features:
- Token-based authentication (user pastes token from website)
- Browse and load official levels
- Browse, load, and save personal levels
- Export current scene as level config JSON
- Import level config into Editor scene
- Editor script components for game objects (asteroid, ship, planet, etc.)
- Floating UI panel for quick access to tools
- Camera speed controls for editor navigation
Note: Uses public Supabase anon key (same as website client bundle)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>