Commit Graph

3 Commits

Author SHA1 Message Date
96bc3df51e Fix position export and add target physics improvements
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- Use getAbsolutePosition() in all config builders for correct world coords
- Add TargetComponent case to meshCollector for target export
- Add shared target body cache in RockFactory (asteroids can share targets)
- Add debug logging throughout export and physics pipelines
- Pass targetId to RockFactory for proper target body sharing

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-09 12:33:31 -06:00
4c9e1f65c0 Add BabylonJS Editor workspace boilerplate
Includes:
- Editor project configuration and cache files
- Sample scene with example meshes and geometries
- Asset files (asteroid, base GLB models, environment map)
- Vite/TypeScript configuration for editor preview
- Editor script components for game objects

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-09 07:49:00 -06:00
fe88c2bf47 Add My Levels tab, profile page, and token auth system
- Add My Levels tab to website level selection for viewing private levels
- Add profile page for generating/managing editor plugin tokens
- Create user_tokens table and RPC functions for token-based auth
- Fix cloudLevelService to use maybeSingle() for admin and level queries
- Fix getLevelById to try authenticated client first for private levels
- Add rotation support to asteroids, base, sun, and planets
- Remove deprecated difficultyConfig from level files
- Add editor script components for BabylonJS Editor integration

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-09 07:06:40 -06:00