- Create InputControlManager singleton for centralized ship controls and pointer selection management
- Last-wins behavior for state changes
- Mutually exclusive ship controls and VR pointer selection
- Observable events for state changes with requester tracking
- Enables debugging and prevents conflicts between UI components
- Refactor Ship class to use InputControlManager
- Remove disableControls() and enableControls() methods
- Register input systems with InputControlManager on initialization
- Simplify control state management throughout ship lifecycle
- Update StatusScreen to use InputControlManager
- Remove manual pointer selection enable/disable methods
- Delegate control management to InputControlManager
- Automatic laser pointer enabling when screen shows
- Update Level1 mission brief to use InputControlManager
- Consistent control management for mission brief display
- Proper pointer selection during mission brief interaction
- Fix controller input trigger blocking bug
- Triggers now properly blocked when controls disabled
- Prevents shooting when status screen or mission brief is visible
- Only X-button (status screen toggle) allowed when disabled
- Add START MISSION button to mission brief
- Replace "Pull trigger to start" text with clickable button
- Green styled button matching StatusScreen design
- Works with VR laser pointer interaction
- Trigger pull still works as fallback
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Co-Authored-By: Claude <noreply@anthropic.com>