Commit Graph

19 Commits

Author SHA1 Message Date
6ce2b86569 Replace sig-beacon with @zestyxyz/beacon and add ads.txt
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- Swap sig-beacon dependency for @zestyxyz/beacon
- Add Zesty verification meta tag to index.html
- Add ads.txt with ad network entries

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 12:41:08 -06:00
d47b6458a8 Add Zesty beacon, favicon, and web manifest
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Wire up sig-beacon for spatial web discovery (production only),
add favicon/apple-touch-icon links to index.html, populate
site.webmanifest with app metadata, and add OG/meta tags.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 09:46:18 -06:00
fe88c2bf47 Add My Levels tab, profile page, and token auth system
- Add My Levels tab to website level selection for viewing private levels
- Add profile page for generating/managing editor plugin tokens
- Create user_tokens table and RPC functions for token-based auth
- Fix cloudLevelService to use maybeSingle() for admin and level queries
- Fix getLevelById to try authenticated client first for private levels
- Add rotation support to asteroids, base, sun, and planets
- Remove deprecated difficultyConfig from level files
- Add editor script components for BabylonJS Editor integration

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-09 07:06:40 -06:00
ad2656a61f Add level editor for superadmins
- Create LevelEditor.svelte with permission-gated level list
- Create LevelEditForm.svelte for editing level metadata
- Add getAllLevelsForAdmin() and updateLevelAsAdmin() to CloudLevelService
- Add /editor/:levelId route to App.svelte
- Show Level Editor link in header only for admins with canManageOfficial
- Add migration to use internal UUID for admins table
- Fix auth0_sub -> auth0_id column name in supabaseService

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 19:57:48 -06:00
6655abeeec Add non-linear controller input curve and fix auth token error
- Replace linear controller scaling with power curve (exp 2.5) for
  smoother VR controls - less sensitive at low deflections, full
  power at 90% stick travel
- Fix Missing Refresh Token error by clearing stale auth state
  automatically instead of leaving users in broken state
- Fix build errors: use ScoreEvent type in weaponSystem, remove
  unused parTime parameter from buildResult

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 19:24:57 -06:00
749cc18211 Refactor scoring system to additive model starting at 0
- Replace multiplier-based scoring with additive system
- Score builds from asteroid destruction based on size and timing
- Small asteroids (<10 scale): 1000 pts, Medium (10-20): 500 pts, Large (>20): 250 pts
- Timing multiplier: 3x in first 1/3 of par time, 2x in middle, 1x in last third
- End-game bonuses only applied at game end (hull, fuel, accuracy)
- Add scale property to ScoreEvent for point calculation
- Update status screen to show "CURRENT SCORE" during play, "FINAL SCORE" at end
- Refactor star ratings display into individual columns
- Fix button clipping on hover with clipChildren = false
- Add reusable button hover effects utility

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 16:39:27 -06:00
64331b4566 Add mission_brief_shown event to hint system
- Add 'mission_brief_shown' event type to HintEntry interface
- Add triggerMissionBriefShown() method to LevelHintSystem
- Call hint trigger when mission brief is displayed in Level1
- Remove old missionBriefAudio playback from MissionBrief class

This enables database-configurable audio hints (like welcome_rookie)
to play when the mission brief is shown.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 12:33:10 -06:00
91e712edd9 Add level hints system for event-triggered audio playback
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Implements a hint system that plays audio clips when specific game events occur:
- Ship status changes (fuel/hull/ammo thresholds)
- Asteroid destruction counts
- Ship collisions

Hints are stored in database with configurable play modes (once/always).
Also lowers background music volume from 0.5 to 0.2.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 08:45:20 -06:00
e3422ef9f2 Add mission brief audio playback using AudioEngineV2
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- Add mission_brief_audio field to CloudLevelEntry interface
- Update missionBrief.ts to use AudioEngineV2.createSoundAsync()
  instead of legacy Sound class (fixes audio not playing)
- Pass audioEngine to MissionBrief.initialize() from Level1
- Add welcome_rookie.mp3 audio file

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 07:27:42 -06:00
c87b85de40 Fix ship physics init order and Supabase RLS user sync
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- Pass initial position to ship.initialize() to set position BEFORE
  creating physics body, preventing collision race condition on reload
- Use get_or_create_user_id RPC (security definer) to bypass RLS
  for user profile sync in both authService and cloudLeaderboardService
- Sync user to Supabase on Auth0 login to ensure profile exists
- Add Supabase schema.sql and policies.sql for documentation

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-01 07:00:24 -06:00
123b341ed7 Replace debugLog and console.* with loglevel logger
- Create centralized logger module (src/core/logger.ts)
- Replace all debugLog() calls with log.debug()
- Replace console.log() with log.info()
- Replace console.warn() with log.warn()
- Replace console.error() with log.error()
- Delete deprecated src/core/debug.ts
- Configure log levels: debug for dev, warn for production
- Add localStorage override for production debugging

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 05:24:18 -06:00
5e67b796ba Add ESLint and refactor leaderboard to join with users table
- Add ESLint with typescript-eslint for unused code detection
- Fix 33 unused variable/import warnings across codebase
- Remove player_name from leaderboard insert (normalized design)
- Add ensureUserProfile() to upsert user display_name to users table
- Update leaderboard queries to join with users(display_name)
- Add getDisplayName() helper for leaderboard entries

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 03:52:03 -06:00
b4baa2beba Migrate to cloud-only level system using Supabase
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Remove all local level storage concepts and load levels exclusively from
Supabase cloud. Simplifies LevelRegistry from 380+ lines to ~50 lines.
Uses CloudLevelEntry directly throughout the codebase instead of wrapper
types like LevelDirectoryEntry.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 17:26:24 -06:00
a9070a5d8f Add leaderboard infinite scroll and improve seed script scoring
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- Add pagination support to CloudLeaderboardService with offset parameter
- Implement infinite scroll in Leaderboard.svelte using IntersectionObserver
- Update seed script to use actual game scoring formulas (time, accuracy, fuel, hull multipliers)
- Add level-specific asteroid counts and par times to seed data
- Create BUGS.md to track known issues
- Partial work on XR camera orientation (documented in BUGS.md)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-26 12:51:43 -06:00
e5607a564f Add leaderboard seed script with auto-migration
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- Create scripts/seedLeaderboard.ts to populate fake leaderboard data
- Automatically creates is_test_data column if missing
- Add npm scripts: seed:leaderboard and seed:leaderboard:clean
- Add postgres and dotenv dev dependencies
- Configurable entry count (default 250)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-26 10:25:51 -06:00
a3e17c95db Add cloud leaderboard with Supabase integration
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- Add Supabase service and cloud leaderboard service for score submission
- Fix Auth0 JWT by adding audience parameter for Supabase RLS compatibility
- Fix BabylonJS shader loading by adding @babylonjs/materials to Vite pre-bundle
- Update CI workflow with Supabase and Auth0 audience secrets

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-26 08:59:55 -06:00
3f164df9e8 Add game results leaderboard system
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- Create GameResultsService for storing game results in localStorage
- Create gameResultsStore Svelte store for reactive data access
- Add Leaderboard component showing top 20 scores
- Add leaderboard route and navigation link
- Record game results on victory/death/stranded (not manual exits)
- Fix header visibility when exiting game
- Fix camera error by stopping render loop after cleanup
- Clear canvas after cleanup to prevent last frame showing

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-25 12:39:23 -06:00
eccf101b73 Implement Svelte-based UI architecture with component system
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Major refactoring of the UI layer to use Svelte components:
- Replace inline HTML with modular Svelte components
- Add authentication system with UserProfile component
- Implement navigation store for view management
- Create comprehensive settings and controls screens
- Add level editor with JSON validation
- Implement progression tracking system
- Update level configurations and base station model

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 15:01:17 -06:00
0dc3c9d68d Restructure codebase into logical subdirectories
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## Major Reorganization

Reorganized all 57 TypeScript files from flat src/ directory into logical subdirectories for improved maintainability and discoverability.

## New Directory Structure

```
src/
├── core/ (4 files)
│   └── Foundation modules: defaultScene, gameConfig, debug, router
│
├── ship/ (10 files)
│   ├── Ship coordination and subsystems
│   └── input/ - VR controller and keyboard input
│
├── levels/ (10 files)
│   ├── config/ - Level schema, serialization, deserialization
│   ├── generation/ - Level generator and editor
│   └── ui/ - Level selector
│
├── environment/ (11 files)
│   ├── asteroids/ - Rock factory and explosions
│   ├── celestial/ - Suns, planets, textures
│   ├── stations/ - Star base loading
│   └── background/ - Stars, mirror, radar
│
├── ui/ (9 files)
│   ├── hud/ - Scoreboard and status screen
│   ├── screens/ - Login, settings, preloader
│   └── widgets/ - Discord integration
│
├── replay/ (7 files)
│   ├── Replay system components
│   └── recording/ - Physics recording and storage
│
├── game/ (3 files)
│   └── Game systems: stats, progression, demo
│
├── services/ (2 files)
│   └── External integrations: auth, social
│
└── utils/ (5 files)
    └── Shared utilities and helpers
```

## Changes Made

### File Moves (57 files)
- Core modules: 4 files → core/
- Ship system: 10 files → ship/ + ship/input/
- Level system: 10 files → levels/ (+ 3 subdirs)
- Environment: 11 files → environment/ (+ 4 subdirs)
- UI components: 9 files → ui/ (+ 3 subdirs)
- Replay system: 7 files → replay/ + replay/recording/
- Game systems: 3 files → game/
- Services: 2 files → services/
- Utilities: 5 files → utils/

### Import Path Updates
- Updated ~200 import statements across all files
- Fixed relative paths based on new directory structure
- Fixed case-sensitive import issues (physicsRecorder, physicsStorage)
- Ensured consistent lowercase filenames for imports

## Benefits

1. **Easy Navigation** - Related code grouped together
2. **Clear Boundaries** - Logical separation of concerns
3. **Scalability** - Easy pattern for adding new features
4. **Discoverability** - Find ship code in /ship, levels in /levels, etc.
5. **Maintainability** - Isolated modules easier to update
6. **No Circular Dependencies** - Clean dependency graph maintained

## Testing

- All TypeScript compilation errors resolved
- Build succeeds with new structure
- Import paths verified and corrected
- Case-sensitivity issues fixed

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-11 12:53:18 -06:00