Commit Graph

3 Commits

Author SHA1 Message Date
0dc3c9d68d Restructure codebase into logical subdirectories
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## Major Reorganization

Reorganized all 57 TypeScript files from flat src/ directory into logical subdirectories for improved maintainability and discoverability.

## New Directory Structure

```
src/
├── core/ (4 files)
│   └── Foundation modules: defaultScene, gameConfig, debug, router
│
├── ship/ (10 files)
│   ├── Ship coordination and subsystems
│   └── input/ - VR controller and keyboard input
│
├── levels/ (10 files)
│   ├── config/ - Level schema, serialization, deserialization
│   ├── generation/ - Level generator and editor
│   └── ui/ - Level selector
│
├── environment/ (11 files)
│   ├── asteroids/ - Rock factory and explosions
│   ├── celestial/ - Suns, planets, textures
│   ├── stations/ - Star base loading
│   └── background/ - Stars, mirror, radar
│
├── ui/ (9 files)
│   ├── hud/ - Scoreboard and status screen
│   ├── screens/ - Login, settings, preloader
│   └── widgets/ - Discord integration
│
├── replay/ (7 files)
│   ├── Replay system components
│   └── recording/ - Physics recording and storage
│
├── game/ (3 files)
│   └── Game systems: stats, progression, demo
│
├── services/ (2 files)
│   └── External integrations: auth, social
│
└── utils/ (5 files)
    └── Shared utilities and helpers
```

## Changes Made

### File Moves (57 files)
- Core modules: 4 files → core/
- Ship system: 10 files → ship/ + ship/input/
- Level system: 10 files → levels/ (+ 3 subdirs)
- Environment: 11 files → environment/ (+ 4 subdirs)
- UI components: 9 files → ui/ (+ 3 subdirs)
- Replay system: 7 files → replay/ + replay/recording/
- Game systems: 3 files → game/
- Services: 2 files → services/
- Utilities: 5 files → utils/

### Import Path Updates
- Updated ~200 import statements across all files
- Fixed relative paths based on new directory structure
- Fixed case-sensitive import issues (physicsRecorder, physicsStorage)
- Ensured consistent lowercase filenames for imports

## Benefits

1. **Easy Navigation** - Related code grouped together
2. **Clear Boundaries** - Logical separation of concerns
3. **Scalability** - Easy pattern for adding new features
4. **Discoverability** - Find ship code in /ship, levels in /levels, etc.
5. **Maintainability** - Isolated modules easier to update
6. **No Circular Dependencies** - Clean dependency graph maintained

## Testing

- All TypeScript compilation errors resolved
- Build succeeds with new structure
- Import paths verified and corrected
- Case-sensitivity issues fixed

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-11 12:53:18 -06:00
343fca4889 Refactor replay system to reuse Level1.initialize() and simplify UI
Major architectural improvements:
- Simplified replay system from ~1,450 lines to ~320 lines (78% reduction)
- Removed scene reconstruction complexity in favor of reusing game logic
- Added isReplayMode parameter to Level1 and Ship constructors
- Level1.initialize() now creates scene for both game and replay modes
- ReplayPlayer simplified to find existing meshes instead of loading assets

Replay system changes:
- ReplayManager now uses Level1.initialize() to populate scene
- Deleted obsolete files: assetCache.ts, ReplayAssetRegistry.ts
- Removed full scene deserialization code from LevelDeserializer
- Fixed keyboard input error when initializing in replay mode
- Physics bodies converted to ANIMATED after Level1 creates them

UI simplification for new users:
- Hidden level editor, settings, test scene, and replay buttons
- Hidden "Create New Level" link
- Filtered level selector to only show recruit and pilot difficulties
- Clean, focused experience for first-time users

Technical improvements:
- PhysicsRecorder now accepts LevelConfig via constructor
- Removed sessionStorage dependency for level state
- Fixed Color3 alpha property error in levelSerializer
- Cleaned up unused imports and dependencies

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-08 19:20:36 -06:00
128b402955 Add core replay system components (part 1/2)
Implemented 4 core classes for physics replay functionality:

1. ReplayAssetRegistry - Loads and caches mesh templates
   - Pre-loads ship, asteroid, and base meshes
   - Creates instances/clones based on object ID
   - Handles asset disposal and caching

2. ReplayPlayer - Frame-by-frame playback engine
   - Fixed timestep at 7.2 Hz with frame interpolation
   - Play/pause/scrub/step forward/step backward
   - Variable playback speed (0.5x, 1x, 2x)
   - ANIMATED physics bodies (kinematic control)
   - Observable events for state changes

3. ReplayCamera - Dual-mode camera system
   - Free camera (ArcRotateCamera user-controlled)
   - Ship-following mode with smooth lerp
   - Toggle between modes
   - Auto-framing to fit all objects
   - Camera limits and controls

4. ReplayControls - Full playback UI
   - Play/pause, step forward/backward buttons
   - Speed control (0.5x, 1x, 2x)
   - Progress slider for scrubbing
   - Time display (current/total)
   - Camera mode toggle button
   - Exit button

Next: ReplaySelectionScreen, ReplayManager, and integration

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-08 06:05:38 -06:00