244a25fff5
Implement hybrid level storage system with JSON-based defaults and configurable orbit constraints
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Build / build (push) Successful in 1m34s
Major changes:
- Add LevelRegistry for managing default (JSON) and custom (localStorage) levels
- Default levels now load from /public/levels/*.json files
- Add 6 default level JSON files (rookie-training through final-challenge)
- Implement version-based automatic cache invalidation
- Add LevelVersionManager for tracking level updates
- Add LevelStatsManager for performance tracking (completion rate, best time, etc.)
- Add legacy migration tool for existing localStorage data
- Update level selector UI with stats display and version badges
- Add configurable orbit constraints per level (useOrbitConstraints flag)
- Hide copy button in level selector UI (TODO: re-enable later)
- Add extensive debug logging for velocity troubleshooting
- Add cloud sync infrastructure interfaces (future-ready)
Technical improvements:
- Hybrid storage: immutable defaults from JSON, editable custom levels in localStorage
- Automatic cache refresh when directory.json version changes
- Cache API for offline support
- Fresh start migration approach with export option
- Level loading now initializes before router starts
Physics configuration:
- Add useOrbitConstraints flag to LevelConfig
- Rookietraining.json uses constraints (velocities will create orbital motion)
- Debug logging added to verify velocity application
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-11 18:40:01 -06:00
0dc3c9d68d
Restructure codebase into logical subdirectories
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Build / build (push) Successful in 1m20s
## Major Reorganization
Reorganized all 57 TypeScript files from flat src/ directory into logical subdirectories for improved maintainability and discoverability.
## New Directory Structure
```
src/
├── core/ (4 files)
│ └── Foundation modules: defaultScene, gameConfig, debug, router
│
├── ship/ (10 files)
│ ├── Ship coordination and subsystems
│ └── input/ - VR controller and keyboard input
│
├── levels/ (10 files)
│ ├── config/ - Level schema, serialization, deserialization
│ ├── generation/ - Level generator and editor
│ └── ui/ - Level selector
│
├── environment/ (11 files)
│ ├── asteroids/ - Rock factory and explosions
│ ├── celestial/ - Suns, planets, textures
│ ├── stations/ - Star base loading
│ └── background/ - Stars, mirror, radar
│
├── ui/ (9 files)
│ ├── hud/ - Scoreboard and status screen
│ ├── screens/ - Login, settings, preloader
│ └── widgets/ - Discord integration
│
├── replay/ (7 files)
│ ├── Replay system components
│ └── recording/ - Physics recording and storage
│
├── game/ (3 files)
│ └── Game systems: stats, progression, demo
│
├── services/ (2 files)
│ └── External integrations: auth, social
│
└── utils/ (5 files)
└── Shared utilities and helpers
```
## Changes Made
### File Moves (57 files)
- Core modules: 4 files → core/
- Ship system: 10 files → ship/ + ship/input/
- Level system: 10 files → levels/ (+ 3 subdirs)
- Environment: 11 files → environment/ (+ 4 subdirs)
- UI components: 9 files → ui/ (+ 3 subdirs)
- Replay system: 7 files → replay/ + replay/recording/
- Game systems: 3 files → game/
- Services: 2 files → services/
- Utilities: 5 files → utils/
### Import Path Updates
- Updated ~200 import statements across all files
- Fixed relative paths based on new directory structure
- Fixed case-sensitive import issues (physicsRecorder, physicsStorage)
- Ensured consistent lowercase filenames for imports
## Benefits
1. **Easy Navigation** - Related code grouped together
2. **Clear Boundaries** - Logical separation of concerns
3. **Scalability** - Easy pattern for adding new features
4. **Discoverability** - Find ship code in /ship, levels in /levels, etc.
5. **Maintainability** - Isolated modules easier to update
6. **No Circular Dependencies** - Clean dependency graph maintained
## Testing
- All TypeScript compilation errors resolved
- Build succeeds with new structure
- Import paths verified and corrected
- Case-sensitivity issues fixed
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-11 12:53:18 -06:00