Commit Graph

4 Commits

Author SHA1 Message Date
c0b9f772ee Refactor main.ts: extract handlers and remove dead code
- Extract analytics init to src/analytics/initAnalytics.ts
- Extract level selection handler to src/core/handlers/levelSelectedHandler.ts
- Extract replay handler to src/core/handlers/viewReplaysHandler.ts
- Extract app initialization to src/core/appInitializer.ts
- Remove unused DemoScene and demo.ts
- Remove dead code: DEBUG_CONTROLLERS, webGpu, TestLevel handler
- Add BabylonJS shader pre-bundling to fix Vite dev server issues
- Reduce main.ts from 885 lines to 211 lines

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 04:26:48 -06:00
44c685ac2d Cleanup batch 5: Remove unused exported types
Made 75+ types internal (removed export keyword) across 24 files:
- Analytics event types (kept GameEventMap, GameEventName, GameEventProperties)
- Level config types (QuaternionArray, MaterialConfig, etc.)
- Ship types (SightConfig, InputState, etc.)
- Store state types (AuthState, GameConfigData, etc.)
- Various config interfaces

These types are still used internally but were never imported elsewhere.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 18:11:40 -06:00
e60280cf83 Cleanup batch 4: Remove 8 unused exports
- analytics/index.ts: Removed exports for AnalyticsService, NewRelicAdapter
- sphereLightmap.ts: Deleted createColoredSphereLightmap function
- scoreCalculator.ts: Made getTimeStars, getAccuracyStars, getFuelStars, getHullStars internal
- loginScreen.ts: Deleted showLoginScreen function

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 18:04:04 -06:00
fd1a92f7e3 Add analytics abstraction layer with intelligent batching
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Implements a flexible, provider-agnostic analytics system with New Relic adapter featuring intelligent event batching for cost optimization.

Features:
- Type-safe event tracking with TypeScript interfaces
- Pluggable adapter architecture for multiple providers
- Intelligent batching (reduces data usage by 70-90%)
- Event sampling for high-volume events
- Zero breaking changes to existing New Relic setup
- Debug mode for development testing

Integration points:
- Session tracking in main.ts
- Level start and WebXR events in level1.ts
- Asteroid destruction and hull damage in ship.ts
- Performance snapshots and session end in gameStats.ts

Events tracked:
- session_start, session_end
- webxr_session_start
- level_start
- asteroid_destroyed (20% sampled)
- hull_damage
- gameplay_snapshot (60s intervals, 50% sampled)

Cost optimization:
- Batching reduces individual events by ~70%
- Sampling reduces high-frequency events by 50-80%
- Combined savings: ~90% data reduction
- Keeps usage safely under New Relic free tier (100GB/month)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-12 16:22:28 -06:00