Commit Graph

3 Commits

Author SHA1 Message Date
f11005fdb6 Refactor scoreboard to use GLB mesh and improve ship mechanics
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Build / build (push) Successful in 1m19s
- Move scoreboard ownership from Level1 to Ship class for better encapsulation
- Refactor scoreboard.initialize() to accept GLB submesh (Screen material mesh)
- Dispose original material when applying AdvancedDynamicTexture to mesh
- Change scoreboard background to green for visibility testing
- Increase ship velocities: MAX_LINEAR_VELOCITY to 200, LINEAR_FORCE_MULTIPLIER to 1200
- Adjust ammo spawn position (y: 0.5, z: 7.1) and velocity (200000)
- Update sight reticle position to match new ammo spawn point (y: 0.5)
- Fix sight circle rotation and rendering group assignment
- Update ship2.glb, ship1.glb, and base.glb models
- Comment out ship position override in level initialization

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 13:41:17 -06:00
03f170e150 Create mesh-based physics for ship and optimize planet geometry
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- Update Ship class to use CONVEX_HULL physics from ship1.glb
  - Find geometry mesh from loaded GLB and create physics from it
  - Move physics creation to initialize() after mesh loads
  - Add fallback to BOX shape if mesh not found

- Fix ship position setter for async initialization
  - Add null check for physics body
  - Set transform position directly if body doesn't exist yet
  - Prevents crash when position set before mesh loads

- Optimize planet vertex count for performance
  - Reduce sphere segments from 32 to 12
  - ~144 vertices vs ~1024 vertices per planet
  - Planets are background objects, lower poly acceptable

- Update ship1.glb model

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-30 08:22:21 -05:00
a9054c2389 Add procedural lightmap system for planets and asteroids
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- Create sphereLightmap.ts for procedural lighting generation
- Update planets to use lightmaps oriented toward sun
- Switch asteroids to PBR material with noise texture
- Use sphere physics shape for asteroids

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-29 17:30:02 -05:00