Commit Graph

6 Commits

Author SHA1 Message Date
123b341ed7 Replace debugLog and console.* with loglevel logger
- Create centralized logger module (src/core/logger.ts)
- Replace all debugLog() calls with log.debug()
- Replace console.log() with log.info()
- Replace console.warn() with log.warn()
- Replace console.error() with log.error()
- Delete deprecated src/core/debug.ts
- Configure log levels: debug for dev, warn for production
- Add localStorage override for production debugging

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 05:24:18 -06:00
5e67b796ba Add ESLint and refactor leaderboard to join with users table
- Add ESLint with typescript-eslint for unused code detection
- Fix 33 unused variable/import warnings across codebase
- Remove player_name from leaderboard insert (normalized design)
- Add ensureUserProfile() to upsert user display_name to users table
- Update leaderboard queries to join with users(display_name)
- Add getDisplayName() helper for leaderboard entries

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 03:52:03 -06:00
44c685ac2d Cleanup batch 5: Remove unused exported types
Made 75+ types internal (removed export keyword) across 24 files:
- Analytics event types (kept GameEventMap, GameEventName, GameEventProperties)
- Level config types (QuaternionArray, MaterialConfig, etc.)
- Ship types (SightConfig, InputState, etc.)
- Store state types (AuthState, GameConfigData, etc.)
- Various config interfaces

These types are still used internally but were never imported elsewhere.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 18:11:40 -06:00
b4baa2beba Migrate to cloud-only level system using Supabase
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Remove all local level storage concepts and load levels exclusively from
Supabase cloud. Simplifies LevelRegistry from 380+ lines to ~50 lines.
Uses CloudLevelEntry directly throughout the codebase instead of wrapper
types like LevelDirectoryEntry.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 17:26:24 -06:00
3f164df9e8 Add game results leaderboard system
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- Create GameResultsService for storing game results in localStorage
- Create gameResultsStore Svelte store for reactive data access
- Add Leaderboard component showing top 20 scores
- Add leaderboard route and navigation link
- Record game results on victory/death/stranded (not manual exits)
- Fix header visibility when exiting game
- Fix camera error by stopping render loop after cleanup
- Clear canvas after cleanup to prevent last frame showing

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-25 12:39:23 -06:00
eccf101b73 Implement Svelte-based UI architecture with component system
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Major refactoring of the UI layer to use Svelte components:
- Replace inline HTML with modular Svelte components
- Add authentication system with UserProfile component
- Implement navigation store for view management
- Create comprehensive settings and controls screens
- Add level editor with JSON validation
- Implement progression tracking system
- Update level configurations and base station model

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 15:01:17 -06:00