|
Some checks failed
Build / build (push) Failing after 18s
- Update Ship class to use CONVEX_HULL physics from ship1.glb - Find geometry mesh from loaded GLB and create physics from it - Move physics creation to initialize() after mesh loads - Add fallback to BOX shape if mesh not found - Fix ship position setter for async initialization - Add null check for physics body - Set transform position directly if body doesn't exist yet - Prevents crash when position set before mesh loads - Optimize planet vertex count for performance - Reduce sphere segments from 32 to 12 - ~144 vertices vs ~1024 vertices per planet - Planets are background objects, lower poly acceptable - Update ship1.glb model 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
||
|---|---|---|
| .github/workflows | ||
| public | ||
| server | ||
| src | ||
| .gitignore | ||
| CLAUDE.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| styles.css | ||
| tsconfig.json | ||
| vite.config.ts | ||