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Create a parallel WebGPU XR path that uses XRGPUBinding and XRProjectionLayer instead of the WebGL-only XRWebGLLayer, while preserving the existing WebGL XR path as the default fallback. New files in src/core/xr-webgpu/: - xrGpuTypes.ts: TypeScript declarations for XRGPUBinding spec types - xrGpuSessionSetup.ts: GPUDevice access and session init helpers - xrGpuTextureProvider.ts: Per-frame GPUTexture swap via hwTex.set() - xrGpuLayerWrapper.ts: WebXRLayerWrapper subclass for projection layers - xrGpuRenderTarget.ts: WebXRRenderTarget using XRGPUBinding - xrGpuEntryPoint.ts: Public API for availability check and creation Modified xrEntryHandler.ts to conditionally route through WebGPU or WebGL XR entry based on XRGPUBinding availability. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| .claude | ||
| .github/workflows | ||
| bjsEditorPlugin | ||
| docs | ||
| gameEditor | ||
| public | ||
| scripts | ||
| src | ||
| supabase | ||
| themes/default | ||
| .gitignore | ||
| ANALYTICS_IMPLEMENTATION.md | ||
| BUGS.md | ||
| CLAUDE.md | ||
| CLOUD_STORAGE_PLAN.md | ||
| CONTROLLER_THRUST.md | ||
| eslint.config.js | ||
| index.html | ||
| index.html.backup | ||
| LEVEL_TRANSITION.md | ||
| package-lock.json | ||
| package.json | ||
| svelte.config.js | ||
| tsconfig.json | ||
| vite.config.ts | ||