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Michael Mainguy 12710b9a5c
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Add JSON-based level editor with localStorage persistence
- Create comprehensive level editor UI with real-time configuration
- Implement JSON schema validation for level configurations
- Add client-side routing for game/editor views
- Support manual JSON editing with validation feedback
- Auto-generate 4 default levels on first load
- Replace hardcoded difficulty presets with dynamic level system
- Add level serializer/deserializer for import/export workflow
- Enhance responsive design with high-contrast styling

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-29 08:24:55 -05:00
.github/workflows increased heap space. 2025-10-28 12:01:29 -05:00
public Add JSON-based level editor with localStorage persistence 2025-10-29 08:24:55 -05:00
server Initial Commit 2025-02-15 11:19:24 -06:00
src Add JSON-based level editor with localStorage persistence 2025-10-29 08:24:55 -05:00
.gitignore Initial Commit 2025-02-15 11:19:24 -06:00
CLAUDE.md Add JSON-based level editor with localStorage persistence 2025-10-29 08:24:55 -05:00
index.html Add JSON-based level editor with localStorage persistence 2025-10-29 08:24:55 -05:00
package-lock.json Optimize WebXR performance and add procedural planet generation 2025-10-28 11:50:18 -05:00
package.json Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
styles.css Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
tsconfig.json Initial Commit 2025-02-15 11:19:24 -06:00
vite.config.ts Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00