Go to file
Michael Mainguy 128b402955 Add core replay system components (part 1/2)
Implemented 4 core classes for physics replay functionality:

1. ReplayAssetRegistry - Loads and caches mesh templates
   - Pre-loads ship, asteroid, and base meshes
   - Creates instances/clones based on object ID
   - Handles asset disposal and caching

2. ReplayPlayer - Frame-by-frame playback engine
   - Fixed timestep at 7.2 Hz with frame interpolation
   - Play/pause/scrub/step forward/step backward
   - Variable playback speed (0.5x, 1x, 2x)
   - ANIMATED physics bodies (kinematic control)
   - Observable events for state changes

3. ReplayCamera - Dual-mode camera system
   - Free camera (ArcRotateCamera user-controlled)
   - Ship-following mode with smooth lerp
   - Toggle between modes
   - Auto-framing to fit all objects
   - Camera limits and controls

4. ReplayControls - Full playback UI
   - Play/pause, step forward/backward buttons
   - Speed control (0.5x, 1x, 2x)
   - Progress slider for scrubbing
   - Time display (current/total)
   - Camera mode toggle button
   - Exit button

Next: ReplaySelectionScreen, ReplayManager, and integration

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-08 06:05:38 -06:00
.github/workflows increased heap space. 2025-10-28 12:01:29 -05:00
docs Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
public Add continuous auto-save to IndexedDB for physics recordings 2025-11-08 05:39:09 -06:00
scripts Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
server Initial Commit 2025-02-15 11:19:24 -06:00
src Add core replay system components (part 1/2) 2025-11-08 06:05:38 -06:00
themes/default Add physics recorder system with ring buffer and IndexedDB storage 2025-11-08 05:22:49 -06:00
.gitignore Initial Commit 2025-02-15 11:19:24 -06:00
CLAUDE.md Refactor sight to crosshair reticle and rename starfield to rockFactory 2025-10-30 10:21:27 -05:00
CONTROLLER_THRUST.md Refactor ship controls to force-based physics with world-space transformations 2025-10-31 11:20:31 -05:00
index.html Make ship physics constants configurable via GameConfig with UI 2025-11-07 13:05:27 -06:00
package-lock.json Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
package.json Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
styles.css Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
tsconfig.json Initial Commit 2025-02-15 11:19:24 -06:00
vite.config.ts Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00