Implemented 4 core classes for physics replay functionality: 1. ReplayAssetRegistry - Loads and caches mesh templates - Pre-loads ship, asteroid, and base meshes - Creates instances/clones based on object ID - Handles asset disposal and caching 2. ReplayPlayer - Frame-by-frame playback engine - Fixed timestep at 7.2 Hz with frame interpolation - Play/pause/scrub/step forward/step backward - Variable playback speed (0.5x, 1x, 2x) - ANIMATED physics bodies (kinematic control) - Observable events for state changes 3. ReplayCamera - Dual-mode camera system - Free camera (ArcRotateCamera user-controlled) - Ship-following mode with smooth lerp - Toggle between modes - Auto-framing to fit all objects - Camera limits and controls 4. ReplayControls - Full playback UI - Play/pause, step forward/backward buttons - Speed control (0.5x, 1x, 2x) - Progress slider for scrubbing - Time display (current/total) - Camera mode toggle button - Exit button Next: ReplaySelectionScreen, ReplayManager, and integration 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| public | ||
| scripts | ||
| server | ||
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| themes/default | ||
| .gitignore | ||
| CLAUDE.md | ||
| CONTROLLER_THRUST.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| styles.css | ||
| tsconfig.json | ||
| vite.config.ts | ||