space-game/public/levels
Michael Mainguy eccf101b73
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Implement Svelte-based UI architecture with component system
Major refactoring of the UI layer to use Svelte components:
- Replace inline HTML with modular Svelte components
- Add authentication system with UserProfile component
- Implement navigation store for view management
- Create comprehensive settings and controls screens
- Add level editor with JSON validation
- Implement progression tracking system
- Update level configurations and base station model

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 15:01:17 -06:00
..
1.json Add level configuration system and update base station model 2025-11-11 17:26:18 -06:00
deep-space-patrol.json Implement hybrid level storage system with JSON-based defaults and configurable orbit constraints 2025-11-11 18:40:01 -06:00
directory.json Implement Svelte-based UI architecture with component system 2025-11-21 15:01:17 -06:00
enemy-territory.json Implement hybrid level storage system with JSON-based defaults and configurable orbit constraints 2025-11-11 18:40:01 -06:00
final-challenge.json Implement hybrid level storage system with JSON-based defaults and configurable orbit constraints 2025-11-11 18:40:01 -06:00
rescue-mission.json Implement hybrid level storage system with JSON-based defaults and configurable orbit constraints 2025-11-11 18:40:01 -06:00
rookie-training.json Implement Svelte-based UI architecture with component system 2025-11-21 15:01:17 -06:00
the-gauntlet.json Implement hybrid level storage system with JSON-based defaults and configurable orbit constraints 2025-11-11 18:40:01 -06:00