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Changes: - Replace MeshBuilder.CreateSphere() with TransformNode in rockFactory.ts - Eliminates 15-50ms geometry creation delay before audio playback - Spatial audio only needs position data, not full mesh geometry - Sound now plays immediately on asteroid collision Technical details: - TransformNode is a lightweight position container with no geometry - No vertex buffers or WebGL resources to allocate - Instantaneous creation removes blocking operation from critical path - Maintains spatial audio positioning without performance overhead 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
34 lines
615 B
TypeScript
34 lines
615 B
TypeScript
import {defineConfig} from "vite";
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/** @type {import('vite').UserConfig} */
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export default defineConfig({
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test: {},
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define: {},
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build: {
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sourcemap: true,
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rollupOptions: {
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output: {
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manualChunks: {
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'babylon': ['@babylonjs/core']
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}
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}
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}
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},
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optimizeDeps: {
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esbuildOptions: {
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define: {
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global: 'window',
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}
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}
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},
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server: {
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port: 3000,
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allowedHosts: true
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},
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preview: {
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port: 3000,
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},
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base: "/"
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}) |