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Completely rewrote explosion system to use BabylonJS MeshExploder instead of particle systems for more dramatic and visible explosions. - Replace particle system pooling with MeshExploder approach - Create 12 sphere debris pieces that explode outward - Animate explosion force from 0 to 15 over 500ms - Animate debris scaling from 1.0 to 0.0 (shrink to nothing) - Use requestAnimationFrame for smooth 60fps animation - Pass asteroid mesh to ExplosionManager instead of position/scaling 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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