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## Major Reorganization
Reorganized all 57 TypeScript files from flat src/ directory into logical subdirectories for improved maintainability and discoverability.
## New Directory Structure
```
src/
├── core/ (4 files)
│ └── Foundation modules: defaultScene, gameConfig, debug, router
│
├── ship/ (10 files)
│ ├── Ship coordination and subsystems
│ └── input/ - VR controller and keyboard input
│
├── levels/ (10 files)
│ ├── config/ - Level schema, serialization, deserialization
│ ├── generation/ - Level generator and editor
│ └── ui/ - Level selector
│
├── environment/ (11 files)
│ ├── asteroids/ - Rock factory and explosions
│ ├── celestial/ - Suns, planets, textures
│ ├── stations/ - Star base loading
│ └── background/ - Stars, mirror, radar
│
├── ui/ (9 files)
│ ├── hud/ - Scoreboard and status screen
│ ├── screens/ - Login, settings, preloader
│ └── widgets/ - Discord integration
│
├── replay/ (7 files)
│ ├── Replay system components
│ └── recording/ - Physics recording and storage
│
├── game/ (3 files)
│ └── Game systems: stats, progression, demo
│
├── services/ (2 files)
│ └── External integrations: auth, social
│
└── utils/ (5 files)
└── Shared utilities and helpers
```
## Changes Made
### File Moves (57 files)
- Core modules: 4 files → core/
- Ship system: 10 files → ship/ + ship/input/
- Level system: 10 files → levels/ (+ 3 subdirs)
- Environment: 11 files → environment/ (+ 4 subdirs)
- UI components: 9 files → ui/ (+ 3 subdirs)
- Replay system: 7 files → replay/ + replay/recording/
- Game systems: 3 files → game/
- Services: 2 files → services/
- Utilities: 5 files → utils/
### Import Path Updates
- Updated ~200 import statements across all files
- Fixed relative paths based on new directory structure
- Fixed case-sensitive import issues (physicsRecorder, physicsStorage)
- Ensured consistent lowercase filenames for imports
## Benefits
1. **Easy Navigation** - Related code grouped together
2. **Clear Boundaries** - Logical separation of concerns
3. **Scalability** - Easy pattern for adding new features
4. **Discoverability** - Find ship code in /ship, levels in /levels, etc.
5. **Maintainability** - Isolated modules easier to update
6. **No Circular Dependencies** - Clean dependency graph maintained
## Testing
- All TypeScript compilation errors resolved
- Build succeeds with new structure
- Import paths verified and corrected
- Case-sensitivity issues fixed
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
36 lines
1.1 KiB
JSON
36 lines
1.1 KiB
JSON
{
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"name": "space-game",
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"deployHostname": "www.flatearthdefense.com",
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"private": false,
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"version": "0.0.1",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "tsc && vite build",
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"preview": "vite preview",
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"havok": "cp ./node_modules/@babylonjs/havok/lib/esm/HavokPhysics.wasm ./node_modules/.vite/deps",
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"speech": "tsc && node ./dist/server/voices.js",
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"export-blend": "tsx scripts/exportBlend.ts",
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"export-blend:watch": "tsx scripts/exportBlend.ts --watch",
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"export-blend:batch": "tsx scripts/exportBlend.ts --batch"
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},
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"dependencies": {
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"@auth0/auth0-spa-js": "^2.8.0",
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"@babylonjs/core": "8.36.1",
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"@babylonjs/gui": "^8.36.1",
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"@babylonjs/havok": "1.3.10",
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"@babylonjs/inspector": "8.36.1",
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"@babylonjs/loaders": "8.36.1",
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"@babylonjs/materials": "8.36.1",
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"@babylonjs/procedural-textures": "8.36.1",
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"@babylonjs/serializers": "8.36.1",
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"openai": "4.52.3"
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},
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"devDependencies": {
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"@types/node": "^20.0.0",
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"tsx": "^4.7.1",
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"typescript": "^5.5.3",
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"vite": "^7.2.2"
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}
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}
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