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Major changes: - Add LevelRegistry for managing default (JSON) and custom (localStorage) levels - Default levels now load from /public/levels/*.json files - Add 6 default level JSON files (rookie-training through final-challenge) - Implement version-based automatic cache invalidation - Add LevelVersionManager for tracking level updates - Add LevelStatsManager for performance tracking (completion rate, best time, etc.) - Add legacy migration tool for existing localStorage data - Update level selector UI with stats display and version badges - Add configurable orbit constraints per level (useOrbitConstraints flag) - Hide copy button in level selector UI (TODO: re-enable later) - Add extensive debug logging for velocity troubleshooting - Add cloud sync infrastructure interfaces (future-ready) Technical improvements: - Hybrid storage: immutable defaults from JSON, editable custom levels in localStorage - Automatic cache refresh when directory.json version changes - Cache API for offline support - Fresh start migration approach with export option - Level loading now initializes before router starts Physics configuration: - Add useOrbitConstraints flag to LevelConfig - Rookietraining.json uses constraints (velocities will create orbital motion) - Debug logging added to verify velocity application 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| asteroid.blend | ||
| asteroid.jpg | ||
| base2.blend | ||
| base.blend | ||
| base.blend1 | ||
| explosion.aup3 | ||
| ship.blend | ||
| ship.blend1 | ||
| shiplights.jpg | ||
| test.jpg | ||