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Implemented comprehensive status screen system with pause/resume and game-end states: - Added enable/disable functionality to controller and keyboard input systems - X button and inspector key always work, even when controls disabled - Created Resume/Replay/Exit VR buttons in status screen - Resume button appears on manual pause, Replay appears on game end - Implemented automatic status screen display on game end conditions: * Death: hull < 0.01 outside landing zone * Stranded: fuel < 0.01 and velocity < 1 outside landing zone * Victory: all asteroids destroyed inside landing zone - Fixed landing zone detection to use mesh intersection instead of distance - Implemented dynamic VR pointer selection using attach/detach pattern - Pointer selection only enabled when status screen is visible - Ship controls automatically disabled when status screen shows 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| themes/default | ||
| .gitignore | ||
| CLAUDE.md | ||
| CONTROLLER_THRUST.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| styles.css | ||
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| vite.config.ts | ||