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Build / build (push) Successful in 1m18s
- Switch to asteroid4.glb model with updated material handling - Adjust difficulty parameters: increased spawn distances (220-450m range), updated force multipliers, varied asteroid sizes - Fix scoreboard timer display (was showing frames instead of actual seconds) - Refactor star base to use asset container with mesh merging for better performance - Change star base physics from STATIC to ANIMATED with collision detection enabled - Add directional lighting in level deserializer for improved scene lighting - Clean up commented code and optimize debug logging - Update base.glb 3D model 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .github/workflows | ||
| public | ||
| server | ||
| src | ||
| .gitignore | ||
| CLAUDE.md | ||
| CONTROLLER_THRUST.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| styles.css | ||
| tsconfig.json | ||
| vite.config.ts | ||