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Michael Mainguy 37128d8fbd
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Update gameplay mechanics, asteroid model, and star base physics
- Switch to asteroid4.glb model with updated material handling
- Adjust difficulty parameters: increased spawn distances (220-450m range), updated force multipliers, varied asteroid sizes
- Fix scoreboard timer display (was showing frames instead of actual seconds)
- Refactor star base to use asset container with mesh merging for better performance
- Change star base physics from STATIC to ANIMATED with collision detection enabled
- Add directional lighting in level deserializer for improved scene lighting
- Clean up commented code and optimize debug logging
- Update base.glb 3D model

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 12:26:25 -06:00
.github/workflows increased heap space. 2025-10-28 12:01:29 -05:00
public Update gameplay mechanics, asteroid model, and star base physics 2025-11-03 12:26:25 -06:00
server Initial Commit 2025-02-15 11:19:24 -06:00
src Update gameplay mechanics, asteroid model, and star base physics 2025-11-03 12:26:25 -06:00
.gitignore Initial Commit 2025-02-15 11:19:24 -06:00
CLAUDE.md Refactor sight to crosshair reticle and rename starfield to rockFactory 2025-10-30 10:21:27 -05:00
CONTROLLER_THRUST.md Refactor ship controls to force-based physics with world-space transformations 2025-10-31 11:20:31 -05:00
index.html Add centralized debug logging system with settings UI control 2025-10-31 14:44:09 -05:00
package-lock.json Optimize WebXR performance and add procedural planet generation 2025-10-28 11:50:18 -05:00
package.json Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
styles.css Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
tsconfig.json Initial Commit 2025-02-15 11:19:24 -06:00
vite.config.ts Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00