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Michael Mainguy 4ae272dea9
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Step 6: Track accuracy via projectile collisions
Added real-time accuracy tracking by detecting projectile-asteroid collisions.

**Modified: src/weaponSystem.ts**
- Enable collision callbacks on projectile physics body
- Add collision observable to each projectile in fire() method
- Track when projectile collides with any object (asteroids)
- Call gameStats.recordShotHit() on first collision
- Prevent duplicate hit recording with hitRecorded flag
- Clean up collision observer when projectile is disposed or hits target
- Capture gameStats in closure for access in collision handler

The Accuracy statistic now updates in real-time on the status screen, calculated as (hits / shots fired) * 100%.

All 6 statistics now update in real-time:
 Game Time - Tracks from XR pose set
 Asteroids Destroyed - From score observable
 Hull Damage Taken - From ship status changes
 Shots Fired - From weapon fire() calls
 Accuracy - From projectile collisions
 Fuel Consumed - From physics thrust

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-08 04:01:08 -06:00
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docs Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
public Fix inspector 'i' key registration in KeyboardInput 2025-11-07 13:07:15 -06:00
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server Initial Commit 2025-02-15 11:19:24 -06:00
src Step 6: Track accuracy via projectile collisions 2025-11-08 04:01:08 -06:00
themes/default Fix level double initialization and refactor ship physics 2025-11-07 11:16:50 -06:00
.gitignore Initial Commit 2025-02-15 11:19:24 -06:00
CLAUDE.md Refactor sight to crosshair reticle and rename starfield to rockFactory 2025-10-30 10:21:27 -05:00
CONTROLLER_THRUST.md Refactor ship controls to force-based physics with world-space transformations 2025-10-31 11:20:31 -05:00
index.html Make ship physics constants configurable via GameConfig with UI 2025-11-07 13:05:27 -06:00
package-lock.json Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
package.json Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
styles.css Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
tsconfig.json Initial Commit 2025-02-15 11:19:24 -06:00
vite.config.ts Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00