Includes: - Editor project configuration and cache files - Sample scene with example meshes and geometries - Asset files (asteroid, base GLB models, environment map) - Vite/TypeScript configuration for editor preview - Editor script components for game objects 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
18 lines
927 B
TypeScript
18 lines
927 B
TypeScript
|
|
/**
|
|
* Generated by Babylon.js Editor
|
|
*/
|
|
|
|
import { loadScene, scriptsDictionary, scriptAssetsCache, _applyScriptsForObject, _removeRegisteredScriptInstance, _preloadScriptsAssets } from "babylonjs-editor-tools";
|
|
import * as scripts_editorScripts_AsteroidComponent from "./scripts/editorScripts/AsteroidComponent";
|
|
import * as scripts_editorScripts_ShipComponent from "./scripts/editorScripts/ShipComponent";
|
|
import * as scripts_editorScripts_BaseComponent from "./scripts/editorScripts/BaseComponent";
|
|
|
|
export const scriptsMap = {
|
|
"scripts/editorScripts/AsteroidComponent.ts": scripts_editorScripts_AsteroidComponent,
|
|
"scripts/editorScripts/ShipComponent.ts": scripts_editorScripts_ShipComponent,
|
|
"scripts/editorScripts/BaseComponent.ts": scripts_editorScripts_BaseComponent
|
|
};
|
|
|
|
export { loadScene, scriptsDictionary, scriptAssetsCache, _applyScriptsForObject, _removeRegisteredScriptInstance, _preloadScriptsAssets };
|