space-game/gameEditor/src/scripts.ts
Michael Mainguy 4c9e1f65c0 Add BabylonJS Editor workspace boilerplate
Includes:
- Editor project configuration and cache files
- Sample scene with example meshes and geometries
- Asset files (asteroid, base GLB models, environment map)
- Vite/TypeScript configuration for editor preview
- Editor script components for game objects

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-09 07:49:00 -06:00

18 lines
927 B
TypeScript

/**
* Generated by Babylon.js Editor
*/
import { loadScene, scriptsDictionary, scriptAssetsCache, _applyScriptsForObject, _removeRegisteredScriptInstance, _preloadScriptsAssets } from "babylonjs-editor-tools";
import * as scripts_editorScripts_AsteroidComponent from "./scripts/editorScripts/AsteroidComponent";
import * as scripts_editorScripts_ShipComponent from "./scripts/editorScripts/ShipComponent";
import * as scripts_editorScripts_BaseComponent from "./scripts/editorScripts/BaseComponent";
export const scriptsMap = {
"scripts/editorScripts/AsteroidComponent.ts": scripts_editorScripts_AsteroidComponent,
"scripts/editorScripts/ShipComponent.ts": scripts_editorScripts_ShipComponent,
"scripts/editorScripts/BaseComponent.ts": scripts_editorScripts_BaseComponent
};
export { loadScene, scriptsDictionary, scriptAssetsCache, _applyScriptsForObject, _removeRegisteredScriptInstance, _preloadScriptsAssets };