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Audio Loading Improvements: - Ensure all sounds load before gameplay starts - Wrap RockFactory explosion sound in Promise for async/await support - Move background music loading from play() to initialize() in Level1 - Update loading messages to reflect audio loading progress Collision and Audio Features: - Implement energy-based collision damage using reduced mass and kinetic energy - Add ship velocity property and display on scoreboard HUD - Add collision sound effect with volume-adjusted playback (0.35) on ship impacts - Move explosion sound to RockFactory with spatial audio positioning - Configure explosion sound with exponential rolloff for better audibility Technical Changes: - Reorder audio engine initialization to load before RockFactory - Background music now preloaded and ready when play() is called - All audio assets guaranteed loaded before ready observable fires 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| public | ||
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| server | ||
| src | ||
| themes/default | ||
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| CLAUDE.md | ||
| CONTROLLER_THRUST.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| styles.css | ||
| tsconfig.json | ||
| vite.config.ts | ||