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Use setTransformationFromNonVRCamera to set XR reference space to ship cockpit position before entering immersive mode. This prevents camera jumping on Quest when the 2D preloader disappears. Also includes: - Ship physics tuning (reduced force multipliers and fuel consumption) - Fix reverse thrust direction in shipPhysics.ts 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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