space-game/index.html
Michael Mainguy d2aec0a87b
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Add difficulty levels and upgrade BabylonJS
Implemented a level selection system with 5 difficulty modes (Recruit, Pilot, Captain, Commander, Test), each with different asteroid counts, sizes, speeds, and constraints. Upgraded BabylonJS from 7.13.1 to 8.32.0 and fixed particle system animation compatibility issues.

- Add card-based level selection UI with 5 difficulty options
- Create difficulty configuration system in Level1
- Fix explosion particle animations for mesh emitters (emitter.y → emitter.position.y)
- Implement particle system pooling for improved explosion performance
- Upgrade @babylonjs packages to 8.32.0
- Fix audio engine unlock after Babylon upgrade
- Add test mode with 100 large, slow-moving asteroids
- Add styles.css for level selection cards with hover effects

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-17 09:05:18 -05:00

56 lines
2.0 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta content="width=device-width, initial-scale=1, height=device-height" name="viewport">
<link href="/styles.css" rel="stylesheet">
<title>Space Game</title>
<script>
navigator.serviceWorker.getRegistrations().then(registrations => {
for (const registration of registrations) {
registration.unregister();
}
});
</script>
<link rel="prefetch" href="/background.mp3"/>
<link rel="prefetch" href="/8192.webp"/>
</head>
<body>
<canvas id="gameCanvas"></canvas>
<div id="mainDiv">
<div id="loadingDiv">Loading...</div>
<div id="levelSelect">
<h1>Select Your Level</h1>
<div class="card-container">
<div class="level-card">
<h2>Recruit</h2>
<p>Perfect for beginners. Learn the basics of space combat.</p>
<button class="level-button" data-level="recruit">Start as Recruit</button>
</div>
<div class="level-card">
<h2>Pilot</h2>
<p>Intermediate challenge. Face tougher enemies and obstacles.</p>
<button class="level-button" data-level="pilot">Start as Pilot</button>
</div>
<div class="level-card">
<h2>Captain</h2>
<p>Advanced difficulty. Command your ship with precision.</p>
<button class="level-button" data-level="captain">Start as Captain</button>
</div>
<div class="level-card">
<h2>Commander</h2>
<p>Expert mode. Only for the most skilled space warriors.</p>
<button class="level-button" data-level="commander">Start as Commander</button>
</div>
<div class="level-card">
<h2>Test</h2>
<p>Testing mode. Many large, slow-moving asteroids.</p>
<button class="level-button" data-level="test">Start Test Mode</button>
</div>
</div>
</div>
</div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>