space-game/public
Michael Mainguy 71ff46e4cf
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Implement comprehensive scoring system with star ratings
Add linear-clamped scoring system that rewards speed, accuracy, fuel
efficiency, and hull integrity. Scores are always positive with a 0.5x
multiplier floor for refueling/repairs.

Scoring Components:
- Create scoreCalculator module with configurable scoring logic
- Time multiplier: Exponential decay from par time (0.1x to 3.0x)
- Accuracy multiplier: Linear 1.0x to 2.0x based on hit percentage
- Fuel efficiency: Linear with 0.5x floor (handles refueling >100%)
- Hull integrity: Linear with 0.5x floor (handles deaths/repairs >100%)
- Star rating system: 0-3 stars per category (12 stars max)

Integration:
- Add calculateFinalScore() to GameStats
- Support parTime in level config metadata
- Auto-calculate par time from difficulty level in Level1
  - Recruit: 300s, Pilot: 180s, Captain: 120s, Commander: 90s, Test: 60s
- Display comprehensive score breakdown on status screen

Status Screen Updates:
- Increase mesh size from 1.5x1.0m to 1.5x2.25m (portrait orientation)
- Increase texture from 1024x768 to 1024x1536 (fit all content)
- Add score display section with:
  - Final score in gold with thousand separators
  - Score multiplier breakdown for each category
  - Unicode star ratings (★★★) per category
  - Total stars earned (X/12)

Formula:
finalScore = 10,000 × time × accuracy × fuel × hull

All multipliers ≥ 0.5, ensuring scores are never negative even with
multiple refuels/deaths. System rewards balanced excellence across all
performance metrics.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-22 06:32:55 -06:00
..
assets Implement comprehensive scoring system with star ratings 2025-11-22 06:32:55 -06:00
immersive Add local controller profiles and disable online repository 2025-11-07 11:31:13 -06:00
levels Implement Svelte-based UI architecture with component system 2025-11-21 15:01:17 -06:00
systems Add JSON-based level editor with localStorage persistence 2025-10-29 08:24:55 -05:00
8192.webp Initial Commit 2025-02-15 11:19:24 -06:00
asteroid4.glb Update gameplay mechanics, asteroid model, and star base physics 2025-11-03 12:26:25 -06:00
background.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
flare.png Initial Commit 2025-02-15 11:19:24 -06:00
shot2.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
shot.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
song1.mp3 Migrate to AudioEngineV2 and fix Meta Quest 2 controller detection 2025-10-17 13:59:48 -05:00
styles.css Implement hybrid level storage system with JSON-based defaults and configurable orbit constraints 2025-11-11 18:40:01 -06:00
thrust2.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
thrust3.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
thrust4.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
thrust5.mp3 Started cleaning up audio, rendering artifacts. 2025-02-16 16:44:18 -06:00
thrust.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
thust2.mp3 Initial Commit 2025-02-15 11:19:24 -06:00
yehrat.mp3 Initial Commit 2025-02-15 11:19:24 -06:00