space-game/tsconfig.json
2025-02-15 11:19:24 -06:00

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{
"compilerOptions": {
"target": "es6",
"outDir": "./dist",
// choose our ECMA/JavaScript version (all modern browsers support ES6 so it's your best bet)
"allowSyntheticDefaultImports": true,
"lib": [
// choose our default ECMA/libraries to import
"dom",
// mandatory for all browser-based apps
"es6"
// mandatory for targeting ES6
],
"useDefineForClassFields": true,
// enable latest ECMA runtime behavior with older ECMA/JavaScript versions (delete this line if target: "ESNext" or "ES2022"+)
"module": "ESNext",
// use the latest ECMA/JavaScript syntax for our import statements and such
"moduleResolution": "node",
// ensures we are using CommonJS for our npm packages
"noResolve": false,
// disable TypeScript from automatically detecting/adding files based on import statements and etc (it's less helpful than you think)
"isolatedModules": false,
// allows our code to be processed by other transpilers, such as preventing non-module TS files (you could delete this since we're only using base TypeScript)
"removeComments": true,
// remove comments from our outputted code to save on space (look into terser if you want to protect the outputted JS even more)
"esModuleInterop": true,
// treats non-ES6 modules separately from ES6 modules (helpful if module: "ESNext")
"noImplicitAny": false,
// usually prevents code from using "any" type fallbacks to prevent untraceable JS errors, but we'll need this disabled for our example code
"noUnusedLocals": false,
// usually raises an error for any unused local variables, but we'll need this disabled for our example code
"noUnusedParameters": true,
// raises an error for unused parameters
"noImplicitReturns": true,
// raises an error for functions that return nothing
"skipLibCheck": true
// skip type-checking of .d.ts files (it speeds up transpiling)
},
"include": [
"src",
"server"
],
// specify location(s) of .ts files
}