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Added real-time tracking of shots fired in the weapon system. **Modified: src/weaponSystem.ts** - Added GameStats import and _gameStats property - Added setGameStats() method to receive GameStats instance - Call gameStats.recordShotFired() in fire() method after creating projectile - Tracks every shot fired regardless of whether it hits **Modified: src/ship.ts** - Wire up weapon system with GameStats via setGameStats() - Called immediately after weapon initialization The Shots Fired statistic now updates in real-time on the status screen whenever the player fires their weapon. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| CLAUDE.md | ||
| CONTROLLER_THRUST.md | ||
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