space-game/src/level1.ts

157 lines
6.1 KiB
TypeScript

import {DefaultScene} from "./defaultScene";
import {
AbstractMesh,
Color3, DistanceConstraint, Engine, InstancedMesh, LinesMesh, Mesh,
MeshBuilder,
Observable,
ParticleHelper,
PhysicsAggregate,
PhysicsMotionType,
PhysicsShapeType, PointsCloudSystem, Sound,
StandardMaterial, TransformNode,
Vector3
} from "@babylonjs/core";
import {Ship} from "./ship";
import {RockFactory} from "./starfield";
import Level from "./level";
import {Scoreboard} from "./scoreboard";
export class Level1 implements Level {
private _ship: Ship;
private _onReadyObservable: Observable<Level> = new Observable<Level>();
private _initialized: boolean = false;
private _startBase: AbstractMesh;
private _endBase: AbstractMesh;
private _scoreboard: Scoreboard;
constructor() {
this._ship = new Ship();
this._scoreboard = new Scoreboard();
const xr = DefaultScene.XR;
xr.baseExperience.onInitialXRPoseSetObservable.add(() => {
xr.baseExperience.camera.parent = this._ship.transformNode;
xr.baseExperience.camera.position = new Vector3(0, 0, 0);
});
xr.input.onControllerAddedObservable.add((controller) => {
this._ship.addController(controller);
});
this.createStartBase();
this.initialize();
}
getReadyObservable(): Observable<Level> {
return this._onReadyObservable;
}
private scored: Set<string> = new Set<string>();
public play() {
const background = new Sound("background", "/background.mp3", DefaultScene.MainScene, () => {
}, {loop: true, autoplay: true, volume: .2});
DefaultScene.XR.baseExperience.enterXRAsync('immersive-vr', 'local-floor');
}
public dispose() {
this._startBase.dispose();
this._endBase.dispose();
}
public async initialize() {
console.log('initialize');
if (this._initialized) {
return;
}
this._initialized = true;
ParticleHelper.BaseAssetsUrl = window.location.href;
this._ship.position = new Vector3(0, 1, 0);
await RockFactory.init();
for (let i = 0; i < 5; i++) {
const dist = (Math.random() * 50) + 190;
const size = Vector3.Random(1,1.3).scale(Math.random() * 5 + 5)
const rock = await RockFactory.createRock(i, new Vector3(Math.random() * 200 +50 * Math.sign(Math.random() -.5),200,200),
size,
this._scoreboard.onScoreObservable);
const constraint = new DistanceConstraint(dist, DefaultScene.MainScene);
/*
const options: {updatable: boolean, points: Array<Vector3>, instance?: LinesMesh} =
{updatable: true, points: [rock.position, this._startBase.absolutePosition]}
let line = MeshBuilder.CreateLines("line", options , DefaultScene.MainScene);
line.color = new Color3(1, 0, 0);
DefaultScene.MainScene.onAfterRenderObservable.add(() => {
//const pos = rock.position;
options.points[0].copyFrom(rock.position);
options.instance = line;
line = MeshBuilder.CreateLines("lines", options);
});
*/
this._scoreboard.onScoreObservable.notifyObservers({
score: 0,
remaining: 1,
message: "Get Ready"
});
this._startBase.physicsBody.addConstraint(rock.physicsBody, constraint);
rock.physicsBody.applyForce(Vector3.Random(-1, 1).scale(5000000), rock.position);
}
}
private createStartBase() {
const mesh = MeshBuilder.CreateCylinder("startBase", {
diameter: 10,
height: 1,
tessellation: 72
}, DefaultScene.MainScene);
const material = new StandardMaterial("material", DefaultScene.MainScene);
material.diffuseColor = new Color3(1, 1, 0);
mesh.material = material;
const agg = new PhysicsAggregate(mesh, PhysicsShapeType.CONVEX_HULL, {mass: 0}, DefaultScene.MainScene);
agg.body.setMotionType(PhysicsMotionType.ANIMATED);
this._startBase = mesh;
}
private createEndBase() {
const mesh = MeshBuilder.CreateCylinder("endBase", {
diameter: 10,
height: 1,
tessellation: 72
}, DefaultScene.MainScene);
mesh.position = new Vector3(0, 5, 500);
const material = new StandardMaterial("material", DefaultScene.MainScene);
material.diffuseColor = new Color3(0, 1, 0);
mesh.material = material;
const agg = new PhysicsAggregate(mesh, PhysicsShapeType.CONVEX_HULL, {mass: 0}, DefaultScene.MainScene);
agg.body.setMotionType(PhysicsMotionType.ANIMATED);
this._endBase = mesh;
}
private createTarget(i: number) {
const target = MeshBuilder.CreateTorus("target" + i, {diameter: 10, tessellation: 72}, DefaultScene.MainScene);
const targetLOD = MeshBuilder.CreateTorus("target" + i, {
diameter: 50,
tessellation: 10
}, DefaultScene.MainScene);
targetLOD.parent = target;
target.addLODLevel(300, targetLOD);
const material = new StandardMaterial("material", DefaultScene.MainScene);
material.diffuseColor = new Color3(1, 0, 0);
material.alpha = .9;
target.material = material;
target.position = Vector3.Random(-1000, 1000);
target.rotation = Vector3.Random(0, Math.PI * 2);
const disc = MeshBuilder.CreateDisc("disc-" + i, {radius: 2, tessellation: 72}, DefaultScene.MainScene);
const discMaterial = new StandardMaterial("material", DefaultScene.MainScene);
discMaterial.ambientColor = new Color3(.1, 1, .1);
discMaterial.alpha = .2;
target.addLODLevel(200, null);
disc.material = discMaterial;
disc.parent = target;
disc.rotation.x = -Math.PI / 2;
const agg = new PhysicsAggregate(disc, PhysicsShapeType.MESH, {mass: 0}, DefaultScene.MainScene);
agg.body.setMotionType(PhysicsMotionType.STATIC);
agg.shape.isTrigger = true;
}
}