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Michael Mainguy 8605946fab
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Add collision detection for hull damage
Implemented collision detection on the ship to automatically reduce hull integrity when colliding with objects.

**Modified: src/ship.ts**
- Added collision observable handler after physics aggregate creation
- Subscribed to getCollisionObservable() on ship physics body
- Collision handler calls shipStatus.damageHull(0.01) on any collision event
- Hull damage automatically triggers gauge update via observable pattern

This completes the full resource management system:
- **Fuel**: Consumed by linear thrust (0.005/frame) and angular thrust (0.005/frame)
- **Ammo**: Consumed by weapon firing (0.01 per shot)
- **Hull**: Damaged by collisions (0.01 per collision)
- **Gauges**: All three update automatically with color-coded feedback
- **Prevention**: Thrust disabled when fuel depleted, weapons disabled when ammo depleted

The hull gauge will now show damage in real-time as the ship collides with asteroids or other objects in the game world.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-07 15:28:40 -06:00
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server Initial Commit 2025-02-15 11:19:24 -06:00
src Add collision detection for hull damage 2025-11-07 15:28:40 -06:00
themes/default Fix level double initialization and refactor ship physics 2025-11-07 11:16:50 -06:00
.gitignore Initial Commit 2025-02-15 11:19:24 -06:00
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index.html Make ship physics constants configurable via GameConfig with UI 2025-11-07 13:05:27 -06:00
package-lock.json Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
package.json Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
styles.css Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
tsconfig.json Initial Commit 2025-02-15 11:19:24 -06:00
vite.config.ts Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00