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Added real-time tracking of cumulative hull damage from collisions. **Modified: src/ship.ts** - Subscribe to shipStatus.onStatusChanged in initialize() - Filter for hull status type with negative delta (damage, not repair) - Call gameStats.recordHullDamage() with absolute value of delta - Accumulates all damage over time (e.g., 15 hits at 0.01 each = 0.15 total) The Hull Damage Taken statistic now updates in real-time on the status screen, showing cumulative damage as a percentage. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| themes/default | ||
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| CLAUDE.md | ||
| CONTROLLER_THRUST.md | ||
| index.html | ||
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| vite.config.ts | ||