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Michael Mainguy 8fc956f112
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Step 3: Track hull damage
Added real-time tracking of cumulative hull damage from collisions.

**Modified: src/ship.ts**
- Subscribe to shipStatus.onStatusChanged in initialize()
- Filter for hull status type with negative delta (damage, not repair)
- Call gameStats.recordHullDamage() with absolute value of delta
- Accumulates all damage over time (e.g., 15 hits at 0.01 each = 0.15 total)

The Hull Damage Taken statistic now updates in real-time on the status screen, showing cumulative damage as a percentage.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-08 03:58:11 -06:00
.github/workflows increased heap space. 2025-10-28 12:01:29 -05:00
docs Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
public Fix inspector 'i' key registration in KeyboardInput 2025-11-07 13:07:15 -06:00
scripts Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
server Initial Commit 2025-02-15 11:19:24 -06:00
src Step 3: Track hull damage 2025-11-08 03:58:11 -06:00
themes/default Fix level double initialization and refactor ship physics 2025-11-07 11:16:50 -06:00
.gitignore Initial Commit 2025-02-15 11:19:24 -06:00
CLAUDE.md Refactor sight to crosshair reticle and rename starfield to rockFactory 2025-10-30 10:21:27 -05:00
CONTROLLER_THRUST.md Refactor ship controls to force-based physics with world-space transformations 2025-10-31 11:20:31 -05:00
index.html Make ship physics constants configurable via GameConfig with UI 2025-11-07 13:05:27 -06:00
package-lock.json Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
package.json Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
styles.css Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
tsconfig.json Initial Commit 2025-02-15 11:19:24 -06:00
vite.config.ts Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00