space-game/public/levels
Michael Mainguy 3ff1ffeb45
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Simplify level system and add asteroid-mania level
- Add new asteroid-mania level to directory and DEFAULT_LEVEL_ORDER
- Remove level caching entirely (always fetch fresh from network)
- Delete legacy router.ts, levelSelector.ts, and levelVersionManager.ts
- Remove unused router handlers from main.ts (~120 lines)
- Fix projectile curving by cloning velocity vector in weaponSystem.ts
- Update LevelSelect.svelte to include asteroid-mania

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-25 15:34:23 -06:00
..
1.json Add level configuration system and update base station model 2025-11-11 17:26:18 -06:00
asteroid-mania.json Simplify level system and add asteroid-mania level 2025-11-25 15:34:23 -06:00
deep-space-patrol.json Implement hybrid level storage system with JSON-based defaults and configurable orbit constraints 2025-11-11 18:40:01 -06:00
directory.json Simplify level system and add asteroid-mania level 2025-11-25 15:34:23 -06:00
enemy-territory.json Implement hybrid level storage system with JSON-based defaults and configurable orbit constraints 2025-11-11 18:40:01 -06:00
final-challenge.json Implement hybrid level storage system with JSON-based defaults and configurable orbit constraints 2025-11-11 18:40:01 -06:00
rescue-mission.json Simplify level system and add asteroid-mania level 2025-11-25 15:34:23 -06:00
rookie-training.json Fix physics issues: sleep behavior, center of mass, and input scaling 2025-11-24 14:03:32 -06:00
the-gauntlet.json Implement hybrid level storage system with JSON-based defaults and configurable orbit constraints 2025-11-11 18:40:01 -06:00