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Build / build (push) Successful in 2m0s
- Use getAbsolutePosition() in all config builders for correct world coords - Add TargetComponent case to meshCollector for target export - Add shared target body cache in RockFactory (asteroids can share targets) - Add debug logging throughout export and physics pipelines - Pass targetId to RockFactory for proper target body sharing 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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