Includes: - Editor project configuration and cache files - Sample scene with example meshes and geometries - Asset files (asteroid, base GLB models, environment map) - Vite/TypeScript configuration for editor preview - Editor script components for game objects 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
29 lines
597 B
JSON
29 lines
597 B
JSON
{
|
|
"name": "babylonjs-editor-vanillajs-template",
|
|
"version": "0.0.0",
|
|
"description": "",
|
|
"type": "module",
|
|
"private": true,
|
|
"scripts": {
|
|
"start": "vite",
|
|
"dev": "vite",
|
|
"build": "vite build",
|
|
"serve": "vite preview"
|
|
},
|
|
"license": "MIT",
|
|
"devDependencies": {
|
|
"@tailwindcss/vite": "^4.0.7",
|
|
"@types/node": "^22",
|
|
"tailwindcss": "^4.0.7",
|
|
"typescript": "^5.7.2",
|
|
"vite": "^6.4.1"
|
|
},
|
|
"dependencies": {
|
|
"@babylonjs/core": "8.33.2",
|
|
"@babylonjs/gui": "8.33.2",
|
|
"@babylonjs/havok": "1.3.10",
|
|
"@babylonjs/materials": "8.33.2",
|
|
"babylonjs-editor-tools": "^5.2.4"
|
|
}
|
|
}
|