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Michael Mainguy 9df64b7dd9
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Add background starfield and fix scene background color
Created BackgroundStars class using PointCloudSystem:
- 5000 stars distributed uniformly on sphere surface
- Multiple star colors (white, warm, cool, yellowish, bluish)
- Varied brightness (0.3-1.0) for depth perception
- Follows camera position to maintain infinite distance effect
- Efficient rendering with disabled lighting and depth write

Integrated starfield into Level1:
- Created during level initialization
- Camera follow in render loop
- Proper disposal on level cleanup

Fixed XR background color:
- Set scene clearColor to pure black (was default grey)
- Adjusted ambientColor to black for space environment

Removed GlowLayer from ship and engines:
- Cleaned up unused glow effects
- Prevents unwanted glow on background stars

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-30 09:37:30 -05:00
.github/workflows increased heap space. 2025-10-28 12:01:29 -05:00
public Add settings screen with graphics quality and physics controls 2025-10-30 09:11:56 -05:00
server Initial Commit 2025-02-15 11:19:24 -06:00
src Add background starfield and fix scene background color 2025-10-30 09:37:30 -05:00
.gitignore Initial Commit 2025-02-15 11:19:24 -06:00
CLAUDE.md Add JSON-based level editor with localStorage persistence 2025-10-29 08:24:55 -05:00
index.html Add settings screen with graphics quality and physics controls 2025-10-30 09:11:56 -05:00
package-lock.json Optimize WebXR performance and add procedural planet generation 2025-10-28 11:50:18 -05:00
package.json Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
styles.css Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
tsconfig.json Initial Commit 2025-02-15 11:19:24 -06:00
vite.config.ts Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00