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Created BackgroundStars class using PointCloudSystem: - 5000 stars distributed uniformly on sphere surface - Multiple star colors (white, warm, cool, yellowish, bluish) - Varied brightness (0.3-1.0) for depth perception - Follows camera position to maintain infinite distance effect - Efficient rendering with disabled lighting and depth write Integrated starfield into Level1: - Created during level initialization - Camera follow in render loop - Proper disposal on level cleanup Fixed XR background color: - Set scene clearColor to pure black (was default grey) - Adjusted ambientColor to black for space environment Removed GlowLayer from ship and engines: - Cleaned up unused glow effects - Prevents unwanted glow on background stars 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| CLAUDE.md | ||
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