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Michael Mainguy b523d5e31a Add repeating voice announcements with danger/warning prioritization
Implemented repeating voice messages that automatically replay at intervals until the condition clears, with danger messages superseding warnings.

Changes:
- VoiceMessage interface: Added repeatInterval and lastPlayedTime fields
- queueMessage(): Now accepts repeatInterval parameter (0 = no repeat)
- update(): Implements repeat logic
  - After sequence completes, checks repeatInterval
  - Re-queues message with timestamp tracking
  - Waits for interval to elapse before replaying
- clearWarningState(): New method to clear specific warning states
- handleStatusChange(): Enhanced logic with prioritization
  - Clears warning states when resources increase above thresholds
  - Danger warnings (< 10%): repeat every 2s, clear warning state
  - Regular warnings (10-30%): repeat every 4s, only if not in danger
  - Empty warnings: play once, no repeat

Behavior:
- Fuel 25%: "warning → fuel" repeats every 4s
- Fuel drops to 8%: Warning stops, "danger → fuel" repeats every 2s
- Fuel recovers to 15%: Danger stops, "warning → fuel" resumes
- Fuel recovers to 35%: All warnings stop
- Refueling/repairing clears states, allows re-triggering

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-11 16:24:28 -06:00
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