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Build / build (push) Successful in 1m16s
- Replace accumulated velocity approach with direct force application - Transform local direction vectors to world space before applying forces - Fix explosion animation to use Babylon's render loop instead of requestAnimationFrame - Simplify Ship constructor and remove ControllerStickMode enum - Comment out all renderingGroupId assignments for performance testing - Add comprehensive CONTROLLER_THRUST.md documentation - Fix audio engine initialization in Level1 - Update to ship2.glb model - Adjust physics damping values for better control feel - Add applyForces() calls to keyboard and mouse handlers 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .github/workflows | ||
| public | ||
| server | ||
| src | ||
| .gitignore | ||
| CLAUDE.md | ||
| CONTROLLER_THRUST.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| styles.css | ||
| tsconfig.json | ||
| vite.config.ts | ||