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Major changes: - Change asteroid config to use single scale number instead of Vector3 - Move planetTextures to public/assets/materials/planetTextures - Add GLB path configuration for start base - Fix inspector toggle to work bidirectionally - Add progression system support Asteroid Scaling Changes: - Update AsteroidConfig interface to use 'scale: number' instead of 'scaling: Vector3Array' - Modify RockFactory.createRock() to accept single scale parameter - Update level serializer/deserializer to use uniform scale - Simplify level generation code in levelEditor and levelGenerator - Update validation to check for positive number instead of 3-element array Asset Organization: - Move public/planetTextures → public/assets/materials/planetTextures - Update all texture path references in planetTextures.ts (210 paths) - Update default texture paths in createSun.ts and levelSerializer.ts - Update CLAUDE.md documentation with new asset structure Start Base Improvements: - Add baseGlbPath and landingGlbPath to StartBaseConfig - Update StarBase.buildStarBase() to accept GLB path parameter - Add position parameter support to StarBase - Store GLB path in mesh metadata for serialization - Add UI field in level editor for base GLB path Inspector Toggle: - Fix 'i' key to toggle inspector on/off instead of only on - Use scene.debugLayer.isVisible() for state checking - Consistent with ReplayManager implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
35 lines
1.0 KiB
JSON
35 lines
1.0 KiB
JSON
{
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"name": "space-game",
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"deployHostname": "www.flatearthdefense.com",
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"private": false,
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"version": "0.0.1",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "tsc && vite build",
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"preview": "vite preview",
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"havok": "cp ./node_modules/@babylonjs/havok/lib/esm/HavokPhysics.wasm ./node_modules/.vite/deps",
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"speech": "tsc && node ./dist/server/voices.js",
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"export-blend": "tsx scripts/exportBlend.ts",
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"export-blend:watch": "tsx scripts/exportBlend.ts --watch",
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"export-blend:batch": "tsx scripts/exportBlend.ts --batch"
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},
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"dependencies": {
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"@babylonjs/core": "8.32.0",
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"@babylonjs/gui": "^8.32.0",
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"@babylonjs/havok": "1.3.5",
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"@babylonjs/inspector": "8.32.0",
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"@babylonjs/loaders": "8.32.0",
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"@babylonjs/materials": "8.32.0",
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"@babylonjs/serializers": "8.32.0",
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"@babylonjs/procedural-textures": "8.32.0",
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"openai": "4.52.3"
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},
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"devDependencies": {
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"@types/node": "^20.0.0",
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"tsx": "^4.7.1",
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"typescript": "^5.4.5",
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"vite": "^5.2.13"
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}
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}
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