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Major changes: - Change asteroid config to use single scale number instead of Vector3 - Move planetTextures to public/assets/materials/planetTextures - Add GLB path configuration for start base - Fix inspector toggle to work bidirectionally - Add progression system support Asteroid Scaling Changes: - Update AsteroidConfig interface to use 'scale: number' instead of 'scaling: Vector3Array' - Modify RockFactory.createRock() to accept single scale parameter - Update level serializer/deserializer to use uniform scale - Simplify level generation code in levelEditor and levelGenerator - Update validation to check for positive number instead of 3-element array Asset Organization: - Move public/planetTextures → public/assets/materials/planetTextures - Update all texture path references in planetTextures.ts (210 paths) - Update default texture paths in createSun.ts and levelSerializer.ts - Update CLAUDE.md documentation with new asset structure Start Base Improvements: - Add baseGlbPath and landingGlbPath to StartBaseConfig - Update StarBase.buildStarBase() to accept GLB path parameter - Add position parameter support to StarBase - Store GLB path in mesh metadata for serialization - Add UI field in level editor for base GLB path Inspector Toggle: - Fix 'i' key to toggle inspector on/off instead of only on - Use scene.debugLayer.isVisible() for state checking - Consistent with ReplayManager implementation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
352 KiB
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352 KiB
512x512px