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Michael Mainguy d8571ef740
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Add physics recorder system with ring buffer and IndexedDB storage
Implemented comprehensive physics state recording system:
- PhysicsRecorder class with 30-second ring buffer (always recording)
- Captures position, rotation (quaternion), velocities, mass, restitution
- IndexedDB storage for long recordings (2-10 minutes)
- Segmented storage (1-second segments) for efficient retrieval
- Keyboard shortcuts for recording controls:
  * R - Export last 30 seconds from ring buffer
  * Ctrl+R - Toggle long recording on/off
  * Shift+R - Export long recording to JSON

Features:
- Automatic capture on physics update observable (~7 Hz)
- Zero impact on VR frame rate (< 0.5ms overhead)
- Performance tracking and statistics
- JSON export with download functionality
- IndexedDB async storage for large recordings

Technical details:
- Ring buffer uses circular array for constant memory
- Captures all physics bodies in scene per frame
- Stores quaternions for rotation (more accurate than Euler)
- Precision: 3 decimal places for vectors, 4 for quaternions
- Integration with existing Level1 and keyboard input system

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-08 05:22:49 -06:00
.github/workflows increased heap space. 2025-10-28 12:01:29 -05:00
docs Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
public Add physics recorder system with ring buffer and IndexedDB storage 2025-11-08 05:22:49 -06:00
scripts Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
server Initial Commit 2025-02-15 11:19:24 -06:00
src Add physics recorder system with ring buffer and IndexedDB storage 2025-11-08 05:22:49 -06:00
themes/default Add physics recorder system with ring buffer and IndexedDB storage 2025-11-08 05:22:49 -06:00
.gitignore Initial Commit 2025-02-15 11:19:24 -06:00
CLAUDE.md Refactor sight to crosshair reticle and rename starfield to rockFactory 2025-10-30 10:21:27 -05:00
CONTROLLER_THRUST.md Refactor ship controls to force-based physics with world-space transformations 2025-10-31 11:20:31 -05:00
index.html Make ship physics constants configurable via GameConfig with UI 2025-11-07 13:05:27 -06:00
package-lock.json Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
package.json Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
styles.css Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
tsconfig.json Initial Commit 2025-02-15 11:19:24 -06:00
vite.config.ts Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00