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Michael Mainguy e473e3d03e
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Fix physics recorder crash when bodies are disposed during capture
Added defensive checks and try-catch to handle race conditions where physics
bodies are disposed between the filter check and property access. This commonly
happens with projectiles and destroyed asteroids.

Changes:
- Added null/undefined check for physicsBody in filter
- Added transformNode existence check before access
- Wrapped capture logic in try-catch to skip disposed objects
- Continue loop instead of crashing when object is disposed

Fixes TypeError: Cannot read properties of undefined (reading 'transformNode')

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-08 05:26:37 -06:00
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docs Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
public Add physics recorder system with ring buffer and IndexedDB storage 2025-11-08 05:22:49 -06:00
scripts Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
server Initial Commit 2025-02-15 11:19:24 -06:00
src Fix physics recorder crash when bodies are disposed during capture 2025-11-08 05:26:37 -06:00
themes/default Add physics recorder system with ring buffer and IndexedDB storage 2025-11-08 05:22:49 -06:00
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package-lock.json Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
package.json Add Blender export tooling and refactor asset structure 2025-11-06 12:25:34 -06:00
styles.css Add difficulty levels and upgrade BabylonJS 2025-10-17 09:05:18 -05:00
tsconfig.json Initial Commit 2025-02-15 11:19:24 -06:00
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