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Added defensive checks and try-catch to handle race conditions where physics bodies are disposed between the filter check and property access. This commonly happens with projectiles and destroyed asteroids. Changes: - Added null/undefined check for physicsBody in filter - Added transformNode existence check before access - Wrapped capture logic in try-catch to skip disposed objects - Continue loop instead of crashing when object is disposed Fixes TypeError: Cannot read properties of undefined (reading 'transformNode') 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| public | ||
| scripts | ||
| server | ||
| src | ||
| themes/default | ||
| .gitignore | ||
| CLAUDE.md | ||
| CONTROLLER_THRUST.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| styles.css | ||
| tsconfig.json | ||
| vite.config.ts | ||