space-game/src/levels
Michael Mainguy eccf101b73
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Implement Svelte-based UI architecture with component system
Major refactoring of the UI layer to use Svelte components:
- Replace inline HTML with modular Svelte components
- Add authentication system with UserProfile component
- Implement navigation store for view management
- Create comprehensive settings and controls screens
- Add level editor with JSON validation
- Implement progression tracking system
- Update level configurations and base station model

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 15:01:17 -06:00
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config Implement hybrid level storage system with JSON-based defaults and configurable orbit constraints 2025-11-11 18:40:01 -06:00
generation Restructure codebase into logical subdirectories 2025-11-11 12:53:18 -06:00
migration Implement hybrid level storage system with JSON-based defaults and configurable orbit constraints 2025-11-11 18:40:01 -06:00
stats Implement hybrid level storage system with JSON-based defaults and configurable orbit constraints 2025-11-11 18:40:01 -06:00
storage Implement trigger-based mission brief dismissal for VR gameplay 2025-11-21 07:44:46 -06:00
ui Implement trigger-based mission brief dismissal for VR gameplay 2025-11-21 07:44:46 -06:00
versioning Implement hybrid level storage system with JSON-based defaults and configurable orbit constraints 2025-11-11 18:40:01 -06:00
level1.ts Implement Svelte-based UI architecture with component system 2025-11-21 15:01:17 -06:00
level.ts Restructure codebase into logical subdirectories 2025-11-11 12:53:18 -06:00
testLevel.ts Implement Svelte-based UI architecture with component system 2025-11-21 15:01:17 -06:00