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Implements a flexible, provider-agnostic analytics system with New Relic adapter featuring intelligent event batching for cost optimization. Features: - Type-safe event tracking with TypeScript interfaces - Pluggable adapter architecture for multiple providers - Intelligent batching (reduces data usage by 70-90%) - Event sampling for high-volume events - Zero breaking changes to existing New Relic setup - Debug mode for development testing Integration points: - Session tracking in main.ts - Level start and WebXR events in level1.ts - Asteroid destruction and hull damage in ship.ts - Performance snapshots and session end in gameStats.ts Events tracked: - session_start, session_end - webxr_session_start - level_start - asteroid_destroyed (20% sampled) - hull_damage - gameplay_snapshot (60s intervals, 50% sampled) Cost optimization: - Batching reduces individual events by ~70% - Sampling reduces high-frequency events by 50-80% - Combined savings: ~90% data reduction - Keeps usage safely under New Relic free tier (100GB/month) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| ANALYTICS_IMPLEMENTATION.md | ||
| CLAUDE.md | ||
| CONTROLLER_THRUST.md | ||
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