- Implement comprehensive WebXR resize gizmo system with three handle types:
- Corner handles: uniform scaling (all axes)
- Edge handles: two-axis planar scaling
- Face handles: single-axis scaling
- Use "virtual stick" metaphor for intuitive scaling:
- Fixed-length projection from controller to handle intersection
- Distance-ratio based scaling from mesh pivot point
- Works naturally with controller rotation and movement
- Add world-space coordinate transformations for VR rig parenting
- Implement manual ray picking for utility layer handle detection
- Add motion controller initialization handling for grip button
- Fix color persistence bug in diagram entities:
- DiagramEntityAdapter now uses toDiagramEntity() converter
- Store color in mesh metadata for persistence
- Add dependency injection for loose coupling
- Extract DiagramEntityAdapter to integration layer:
- Move from src/gizmos/ResizeGizmo/ to src/integration/gizmo/
- Add dependency injection for mesh-to-entity converter
- Keep ResizeGizmo pure and reusable without diagram dependencies
- Add closest color matching for missing toolbox colors
- Handle size now relative to bounding box (20% of avg dimension)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Refactored exit XR button creation from rigplatform to toolbox for better organization and UI cohesion.
- Add setXR() methods to DiagramManager, DiagramMenuManager, and Toolbox to pass WebXRDefaultExperience after initialization
- Create setupXRButton() in Toolbox class that creates button when entering XR
- Position button at bottom-right of toolbox (x: 0.5, y: -0.35, z: 0)
- Use Y-axis rotation (Math.PI) for correct orientation within toolbox coordinate system
- Scale button to 0.2 for appropriate size
- Remove button creation code from rigplatform
Exit button now moves with toolbox and is logically grouped with other UI elements.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>