space-game/gameEditor/assets
Michael Mainguy 96bc3df51e
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Fix position export and add target physics improvements
- Use getAbsolutePosition() in all config builders for correct world coords
- Add TargetComponent case to meshCollector for target export
- Add shared target body cache in RockFactory (asteroids can share targets)
- Add debug logging throughout export and physics pipelines
- Pass targetId to RockFactory for proper target body sharing

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-09 12:33:31 -06:00
..
example.scene Fix position export and add target physics improvements 2025-12-09 12:33:31 -06:00
.export-cache.json Add BabylonJS Editor workspace boilerplate 2025-12-09 07:49:00 -06:00
asteroid.glb Add BabylonJS Editor workspace boilerplate 2025-12-09 07:49:00 -06:00
base.glb Add BabylonJS Editor workspace boilerplate 2025-12-09 07:49:00 -06:00
country.env Add BabylonJS Editor workspace boilerplate 2025-12-09 07:49:00 -06:00
editor-generated_7dc5359ed77982dcccfa2ae9f8d1c491.jpg Add BabylonJS Editor workspace boilerplate 2025-12-09 07:49:00 -06:00
editor-generated_9f6c774a10727dd45e1e2122a14a3957.jpg Add BabylonJS Editor workspace boilerplate 2025-12-09 07:49:00 -06:00
editor-generated_407fefb1bb1a53ce6f7be55ea1b07228.jpg Add BabylonJS Editor workspace boilerplate 2025-12-09 07:49:00 -06:00
editor-generated_aed030862c8a5064c80262817ba13a70.jpg Add BabylonJS Editor workspace boilerplate 2025-12-09 07:49:00 -06:00
README.md Add BabylonJS Editor workspace boilerplate 2025-12-09 07:49:00 -06:00
ship.glb Add BabylonJS Editor workspace boilerplate 2025-12-09 07:49:00 -06:00

Babylon.js Editor

This folder contains all the assets used in the project.