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All checks were successful
Build / build (push) Successful in 2m0s
- Use getAbsolutePosition() in all config builders for correct world coords - Add TargetComponent case to meshCollector for target export - Add shared target body cache in RockFactory (asteroids can share targets) - Add debug logging throughout export and physics pipelines - Pass targetId to RockFactory for proper target body sharing 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .. | ||
| example.scene | ||
| .export-cache.json | ||
| asteroid.glb | ||
| base.glb | ||
| country.env | ||
| editor-generated_7dc5359ed77982dcccfa2ae9f8d1c491.jpg | ||
| editor-generated_9f6c774a10727dd45e1e2122a14a3957.jpg | ||
| editor-generated_407fefb1bb1a53ce6f7be55ea1b07228.jpg | ||
| editor-generated_aed030862c8a5064c80262817ba13a70.jpg | ||
| README.md | ||
| ship.glb | ||
Babylon.js Editor
This folder contains all the assets used in the project.