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All checks were successful
Build / build (push) Successful in 1m43s
- Use getAbsolutePosition() in all config builders for correct world coords - Add TargetComponent case to meshCollector for target export - Add shared target body cache in RockFactory (asteroids can share targets) - Add debug logging throughout export and physics pipelines - Pass targetId to RockFactory for proper target body sharing 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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| .. | ||
| configBuilders | ||
| levelBrowser | ||
| services | ||
| cameraSpeed.ts | ||
| cloudLevelHandlers.ts | ||
| config.ts | ||
| exporter.ts | ||
| floatingUI.ts | ||
| index.ts | ||
| levelImporter.ts | ||
| meshCollector.ts | ||
| panelSections.ts | ||
| scriptUtils.ts | ||
| types.ts | ||
| uiComponents.ts | ||
| utils.ts | ||